Victoria 8 Makeup not changing?

Hi guys.

 

Put V8 up on the screen, gave her eyebrows, tried to set a default makeup face for her - nothing happens. Doesn't change. I can change eye color, and if I go to default maps, she changes back to default - but none of her other faces will appear. Any ideas?

Comments

  • LlynaraLlynara Posts: 4,770

    Have you rendered her to see if it shows up? Seems like I didn't see any change in the viewport but it showed up in the render.

  • elliebeanelliebean Posts: 21
    edited June 2017

    That.. would be really very annoying if that's what it does. All of the other V8/G8 models I picked up I've tested and they're fine.

     

    I'll test it and see, thank you :)

    Post edited by elliebean on
  • shoei321shoei321 Posts: 113
    edited June 2017

    I am running into this same issue - DAZ 4.9.4.117/Windows 10/NVIDIA GTX-970.    The base V8 textures show up fine in the OpenGL viewports, but I see no changes when I apply the various provided face makeup textures.    IRay renders do show up the applied makeup textures though. 

     

    The issue appears to be that the OpenGL interactive rendering doesn't respect the new Diffuse Overlay material properties.   I see these material properties updated correctly when I apply the makeup textures, but the realtime rendering in Daz doesn't reflect the changes.

     

     

     

    Post edited by shoei321 on
  • Serene NightSerene Night Posts: 17,677

    I have the same issue. When makeups are applied, I can't see any difference in the main view- however, they actually are applied as when I render they are visible.

  • fastbike1fastbike1 Posts: 4,078

    Same for me. No change in viewport, but render looks fine.

    No problems viewport view for makeup changes w/ FW Rebekah, FWSA Elizabeth, LY Camille, and VYK Ruby.

  • Makeup changes are visible, when I change the viewport DrawStyle to Iray, not Texture Shaded

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