PoserMocap Aniblock Problem
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This is probably not a problem with the product, just me not understanding what I'm doing.
I'm trying to make an animation of a minotaur stomping slowly toward the camera. Minotaur HD 6 is based on a Genesis 2 figure, so I'm using the Genesis 2 version of Simple Walk 1 and slowing it down to 50% speed.
The animations are supposed to blend smoothly into one another, but if I put two of these walks together in AniMate2, the character "stutters" back a few steps between them. I also tried using only one aniblock and simply extending it over more frames, but still whenever the playhead hits one of the blend marks (shown in the attached graphic) the character stutters back instead of walking smoothly.
To be sure, I don't expect a Genesis 2 aniblock to get the geografted hooves right--I expect to have to tweak their positions in all the resulting frames. But I can't imagine why the character's entire body would repeatedly jump out of place instead of smoothly moving forward.
What gives?
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Comments
you might try stretching the one block to twice the width, rather than use two blocks.
if your two blocks are different..., select the second block and look at the 'reorient block' setting (the leftmost of the two block icons that have the two little arrows), to be sure it's set to begin where the previous block ends. There might be value in putting some space between the aniblocks in concert with the adjustment(s) in your screenshot.
hope this helps
good idea, but a bit fickle, aniblocks are...
--ms
I guess I wasn't clear, but stretching the one block is the first thing I tried. There seems to be not difference at all between stretching the one or using two.
However, the Reorient Block setting is new to me. I'll give that a shot tonight! Thank you.
I found what causes the problem. I want my minotaur to be big and imposing, so I scaled him up to 150%. Whenever the animation loops, DAZ is zapping the character to where he would have been if he were the default size. Scale is missing from some calculation.
thanks for the update!, good to know/share these tips! glad you figured it out.
--ms