How to delete keyframes between frames
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Hi. Does anyone know how I can delete the keyframes that appear between the frames? I can not select them for themselves. If you select them, you also select the keyframes that are right on the frames.
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Hi. Does anyone know how I can delete the keyframes that appear between the frames? I can not select them for themselves. If you select them, you also select the keyframes that are right on the frames.
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sadly the only free way is to save the other frames either side as animated poses
the paid way is to buy KeyMate by Gofigure along with AniMate 2 also paid, wishlisting and waiting for a sale advised as dear.
I'm using Genesis 3 figures. KeyMate is really nice and very useful. So far I'm not sure whether AniMate2 or GraphMate are worth anything or not. You might try to just get KeyMate and see if that does it for you.
I have all three
But if I had to choose one it would be graphmate
this is the op's problem
too many key frames packed together
to edit manually.
If he has the graphMate pugin
he could get the free Script from Mcasual
called "decimate" to reduce the number of keyframes
..and now he has a managable number of frames
for editing in graphmate.
Thank you very much. I'll try Graphmate.
That's great info, Wolf. I only attempted to use GraphMate once, and when I opened it the graph was completely blank even though my file had animation and I had selected an object with keyframes. Assuming I already entered the serial number, what else do I have to do to wake up GraphMate?
Hi
Make sure you have selected a parameter
(Shoulder bend ) etc.
if nothing shows up in the graph editor you need to
need to grab the little cross arrow or magnifiying widget on the right
and start dragging the view around until your keys come
into view.
The graph view gets" Lost" sometimes...........very frustrating!!!
I wish there was
a sort of "reset graph view"option, like we have in C4D
and other animation packages.
how things are selected (e.g. just a node, or a node and its children, etc.) has a huge effect on what's available to edit in graphmate and keymate.
Also note that keymate needs to have the 'TRSV' option set (not the default) to 'see' the animated morphs (vs bones)! Oh, the hours spent sorting this all out...
hope this helps,
--ms
Ahh Good info!! I did not know this
THANKS!!!
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