How do I select geometry for the D-former to adjust?

I want to use a D-former to shape a breast. But it won’t work.

Here’s what I did:

In the scene tab, I select the figure’s “Right Pectorial”.

Then I select Create>New D-Former…

An error message appears that says:

“This action requires an item within the scene, with geometry, to be selected.”

I do not understand this. The Right Pectorial clearly has geometry. And it is clearly the only orange-highlighted thing in my scene tab.

What am I failing to understand?

Comments

  • kitakoredazkitakoredaz Posts: 3,526

    you need to set D-former not Child node, but Root node (maybe you use genesis geenration figures , then it can not attach D-former for individual node)

    select Root of figure, then set-D-former, and adjust weight map influence as you need. 

  • SpottedKittySpottedKitty Posts: 7,232
    lukon100 said:
    An error message appears that says:

    “This action requires an item within the scene, with geometry, to be selected.”

    I do not understand this. The Right Pectorial clearly has geometry. And it is clearly the only orange-highlighted thing in my scene tab.

    The phrase "an item with geometry" is the critical bit — the Right Pectoral isn't an item, it's a body part of an item. The DAZ figures before Genesis allowed you to apply D-Formers to body parts, because the figure objects were divided into individual parts, but all generations of Genesis figures are built as one object, with no sub-parts. You have to apply the D-Former to the top-level body part of the figure, then move the D-Former bits so that they affect whatever part of the figure you want.

    Note that there is a hidden gotcha here — the D-Former affects the figure as it is in the default T-pose, so it's much easier to do everything with the D-Former before adjusting the figure's pose. Doing it the other way round is possible, but not easy, fast, or efficient. Do your sanity a favour and start in the default pose.

  • lukon100lukon100 Posts: 818

    Thank you so much, kitakoredaz and SpottedKitty. That was precisely what I was failing to understand. Ok. So a part of a figure does not have any geometry, unlike the correspondingly named part of a figure’s clothing, which for some reason DOES have geometry.

    Unfortunately, I still fail to understand how to use the D-Form tool. Here’s my problem:

    With the figure selected in my scene tab, I add the new D-Former. The new D-Former is now parented to the figure.

    The field encloses the whole figure. When I move the D-Former, the whole figure is effected, more so in the middle of the field, of course.

    I then shrink the field and position it to effect only one of the breasts.

    I then move the D-Former. It fails to effect many of the vertices that are included in the field.

    I noticed that while the field included vertices from both the “Right Pectoral” and the “Chest Lower” parts of the figure, but the D-Former effect only worked on the vertices in the “Right Pectoral” part. Contrary to my expectations, it seems that the field does not actually select all the vertices within it’s shown boundaries. If the field’s shown boundaries span more than one part of the figure (such as spanning the “Right Pectoral” and “Chest Lower”) then vertices from only one of those body parts get selected.

    I was hoping the D-Former tool could apply it’s effect to vertices from two neighboring parts of the figure at once. Perhaps it can. But I certainly don’t know how, and so far the video tutorials on YouTube don’t reveal how.

    ------------------------------------------------------------------------------

    I have given up on the D-Former tool.

    I have decided the real solution for my purposes is to create a morph in Blender.

  • Richard HaseltineRichard Haseltine Posts: 102,792

    Is the figure posed? The Field determines location relative to the zero pose of the figure. Using a weight map can help, as can loading a second copy of the figure and using that as a guide to placing the field.

  • SpottedKittySpottedKitty Posts: 7,232
    lukon100 said:

    Ok. So a part of a figure does not have any geometry, unlike the correspondingly named part of a figure’s clothing, which for some reason DOES have geometry.

    Not quite — it isn't whether or not a body part has geometry, it's whether or not you're trying to apply a D-Former to a body part. That's what's different between pre-Genesis figures and Genesis figures. The "with geometry" part of the error message is technically correct, but more than a little misleading.

    Note that a Genesis clothes item is built differently from a Genesis figure, so that's why you can use D-Formers on a body part of a clothes item.

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