Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Close-up render of DM Gadomar & Ecomantics - Efficient Ecosystems. I've got only two light sources set up. One is a sky from iRadiance Sky (sunset HDRI). The other is a warm ghost light right behind the camera and pointed towards the characters. Needless to say, I really like how amazing Gadomar looks! It's perfect in closeups too & Ecosystems just enchances it!
Unaltered DAZ render (only added the signature):
The Promise of a Kiss - Photoshop Postwork:
Here's part of the old Spanish Rose - Chalet de Sevilla set.
Some minor tweaks (added a light in the back room, changed out the back wall to be a real wall and not a fake background picture) Updated the glass shader in the sconces.
@JamesJAB Thank you for sharing your settings with us. That really turned out great!
@Linwelly Love the lighting in this one. Very nice!
@Giselle3000 You made Gadomar and Ecomantics look stunning! Love the emotion and lighting in that render too.
@TabascoJack You did some really cool stuff with that old set! That turned out very well.
There are a lot of incredible renders in this thread, but I have to say, this is one of my favorites. What @L'Adair did with this window is amazing. I can't wait to play with this set!
@greybro I don't think your reply came through. Would love to know, if you remember, which set you used here. It really looks great.
Lots of great images here. I love seeing the older content revitalized. It looks amazingly good with the new technologies.
I was going to do a few more of this one from different angles, but I'm getting behind with more important stuff because we've got a 32 degree heatwave here in the UK (much, much hotter than we're used to) and my poor computer is complaining even without doing any rendering and so I'm babying it a bit until the weather breaks, hopefully tonight. Anyway, here's maclean's bedsit (well, a bit of it).
Aw, shucks.
Thank you, Llynara. (But I think the credit goes mostly to the Ghost Lights. I'll have to do a test render without the emissive windows and see if it makes much difference...)
https://www.daz3d.com/v4-paris
and
https://www.daz3d.com/fashion-catwalk
https://www.daz3d.com/v4-paris
and
https://www.daz3d.com/fashion-catwalk
You're welcome, L'Adair and thank you, Greybro. I don't know how I missed that set. Never seen it before. Looks great in your render!
It's actually a really big set, like a giant 3 sides room with the stage, chairs and lights.
Wow! Well done! I honestly wouldn't have recognised it!
'Wow!' back at you - your response is high praise indeed, coming from the guy who actually created it! Honestly though, it would not have been nearly as easy (or as much fun!) if your geometry and material zones weren't as excellently put together as they are. All I did was use the geometry editor to create a separate material zone for the stool so that I could give it a leather seat. The rest is just a matter of merrily re-decorating with iRay shaders and adding new lighting (I swapped out the ceiling lights for some of those in the Ghost Lights 2 product). I had a great time doing all this and it didn't take overly long either. Thanks for making it so simple :)
This looks wonderful, @Astracadia!
-----
BTW, for anyone interested, the humblebundle for this month is a software bundle. For those without Photoshop/Lightroom (and even for those that do have it) you can get:
Among other programs if you beat the average (which right now is $9.02 USD). For those who have never tried LastPass, the price is worth it for that premium license. Tagging @KyotoKid since I know you don't have photoshop. I've just got this ones, so I'm not sure yet how it compares to photoshop, but it might be worth having a look!
....hmm not sure about this. Don't want to run into llience issues with Corel.
I already have both Gimp (which I have become pretty good with) and Krita, as well as PSP X4 (stopped upgrading as they went to download only and charged extra for a DVD).
Wow, all of this looks fantastic. I will have to play with all of this once my sons wedding is over on the 1st. No time to actually do much fiddling, I am happy I have time right now to do something simple to relax lol.
Not sure about what you mean regarding the licence. Humble Bundle is a trusted site & the products they get are from the company themselves. They offer bundles for a limited time (usually a week) in a "pay what you want" format. They actually started with offering only games and have expanded to apps, software & books/comics throughout the years. As you're paying, you decide what percentage of what you've paid goes to charity, to humble bundle and the company. The good thing about these corel serials you get with the bundle, is that the licence allows installation in 3 devices (I think photoshop only allows you to install it in 2 devices). Also, it seems particle shop can be used via Photoshop & Aftershot, through extensions. So I'll be playing with it tonight and see what it does.
Oh, congratulations to your son! Hopefully you'll be able to relax once that's done!
I was inspired by this thread.
Courtyard came out in 2004, that's Victoria 4. Most of the building textures are Mec4D stone textures, though I had to preserve original stuff for the detailed reliefs. Getting the stone block textures to line up with the geometry of blocks along edge was a royal pain. I think it ended up tiled 4.57 or something, and then there was a building where the scale of two connected walls was different. NNNGH.
Figure is Victoria with an elite texture (heh) converted through NGS Anagenessis.
Shigi hair was horrible but made it work as best I could, using Mec4D's Unshaven 2 hair shaders. The texture maps for Shigi hair stink -- they are angled so not easily replaced, have weird UV, and to top it off the flow of the hair has some rather obvious sharp bends in it that I pretty much couldn't avoid without redoing everything. Still, with some distance and the overall effect, it ended up mostly decent.
Finally, ran through some NIK filters to make it look a little photographic. I probably should have reduced vibrance a little, but oh well.
So it's no Stonemason or Tomalin, but for positively creaky old content, I'm happy!
Well, Will, even Vicki looks a bit depressed about her hair! Nice stonework though.
An oldie but a goody converted to IRay.
That looks great, @timmins.william! I can only imagine the well of patience you have to fidget with the wall until it was lined up so seamlessly! Which product is that courtyard?
Thanks for sharing your Old West Mercantile Interior render here, @Greybro! I want to take a shot at this one next, because NGS handles wood so beautifully! Once I finish rendering and comparing the one I'm doing, I'll see if I can get some comparisons for this set as well :D. Did you convert it through uberbase or through shaders?
https://www.daz3d.com/the-courtyard
The textures are very nice, but... reeeeeally small.
Oh wow! They do look tiny D:
Yeah. It's a nice environment but you really need to retexture a lot.
Here's another, using https://www.daz3d.com/spanish-rose-jardin-de-sevilla
Also Victoria 4 with dynamic dress, https://www.daz3d.com/maple-tree-pack-1 and https://www.daz3d.com/g3d-da-grass-and-plant-pack
Alright, so I need to stop doing so many comparison renders because... at some point I lose track of which settings I'm using and I feel like crying D:. Anyways, here's DM Mirador.
As always I'll separate/organize things a bit, like:
Things to consider:
First set:
Second Set:
Third Set:
Fourth Set:
Comparison render:
2nd Batch - NGS inclusion
First Set:
Second Set
Best Result
And here's a render using DM Mirador (using the first option in best results settings). Little guy is Skywing, which you can find here.
No post work:
Photoshop & Lightroom Postwork:
..cute, I like that.
That is about the extent of post that I do.
For those who don't have PS, Gimp and Krita can also produce similar effects.