Reduce the F/Stop a lot, move your camera further from the character, and increase the Focal Length, and reset the Frame Width to the default. That will reduce the Depth of Field and make the background blurrier. Make sure the Focus Distance is still on your characters face/eye. You have the right technique of selecting the camera and viewing the scene with the Perspective view while you make these adjustments.
@barbult : Hahaha, seems that I did a complete nonsense with this camera setting. Just wanted to get a bit of fish eye effect and got it this way. I start again
@ fishtales : Do I have a zoom lens ? So far I did nothing in lens setting
@harrykim, a large focal length, like 135 or 200, would be a "zoom lens". A small focal length, like 18 or 28, would be a "wide angle" lens. You can use any value you want to. Something in the 120-135 range is nice for portraits without distortion of the facial features, in my opinion. Just like in real life, you don't want to photograph someone with a wide angle lens up close to their face. It makes their nose huge and distorts the whole face. Just like in real life, if you use a zoom lens, you have to back away from the subject to include the whole subject in your scene. Use the same principles in Daz Studio.
Your example uses a "zoom" focal length, but you have mucked with the Frame Width. Set Frame Width back to default and move your camera back away from the character until you have framed the part of the character you want to render. Adjust the Focus Distance to be on your character's face or eye. Then experiment with the F/Stop that will give you the level of blur you want.
Select the camera in the scene and select your camera in the Cameras Tab. Under Camera set the Focal Length, default is 65 mm, to a zoom length 150, 200, 300, 400 etc. and use the zoom setting in the scene to move the camera in or out to frame the image. You will still have to set Focal Distance and F Stop to set up the DOF to get the sharp area where you want it.
Why is there not a Consumer Camera mode one can go into with DS and click a camera viewfinder on a character's nose and DS adjusts the camera according to the 'Prosumer Camera Point & Shoot Settings'?
The way I usualy set it up is set your rendering camera where you want it with the focal length all setup and turn on DOF. With the Camera selected in your scene bring the perspective view perpendicular to the camera so you can see the lines showing where it is looking. From there you set the focal distance to bullseye what you want to focus on. Then you adjust the F/Stop to cover everything that you want in focus (keeping in mind that the shorter the focus area the quicker items blur out as the go into the background and foreground). Switch back to your main camera and turn on Iray in the viewport for a quick preview of your camera settings, then adjust as needed.
Why is there not a Consumer Camera mode one can go into with DS and click a camera viewfinder on a character's nose and DS adjusts the camera according to the 'Prosumer Camera Point & Shoot Settings'?
I really like you avatar HarryKim.
the longer I play with DS, and the more I fiddeled out, the more I ask myself if I could have learned all that by using conveniences. I still have my "battlefields", for example the lightning. I could get an atmosphere easily instead of only have light. Would require just a click to go to the shop, and to be honest, ... frequently I have the nervouse finger to do it. But ...
The way I usualy set it up is set your rendering camera where you want it with the focal length all setup and turn on DOF. With the Camera selected in your scene bring the perspective view perpendicular to the camera so you can see the lines showing where it is looking. From there you set the focal distance to bullseye what you want to focus on. Then you adjust the F/Stop to cover everything that you want in focus (keeping in mind that the shorter the focus area the quicker items blur out as the go into the background and foreground). Switch back to your main camera and turn on Iray in the viewport for a quick preview of your camera settings, then adjust as needed.
Thank you @JamesJAB. Now,the puzzle pieces are complete
Comments
Reduce the F/Stop a lot, move your camera further from the character, and increase the Focal Length, and reset the Frame Width to the default. That will reduce the Depth of Field and make the background blurrier. Make sure the Focus Distance is still on your characters face/eye. You have the right technique of selecting the camera and viewing the scene with the Perspective view while you make these adjustments.
Use a zoom lens too and zoom in on your subject.
@barbult : Hahaha, seems that I did a complete nonsense with this camera setting. Just wanted to get a bit of fish eye effect and got it this way. I start again
@ fishtales : Do I have a zoom lens ? So far I did nothing in lens setting
@harrykim, a large focal length, like 135 or 200, would be a "zoom lens". A small focal length, like 18 or 28, would be a "wide angle" lens. You can use any value you want to. Something in the 120-135 range is nice for portraits without distortion of the facial features, in my opinion. Just like in real life, you don't want to photograph someone with a wide angle lens up close to their face. It makes their nose huge and distorts the whole face. Just like in real life, if you use a zoom lens, you have to back away from the subject to include the whole subject in your scene. Use the same principles in Daz Studio.
Your example uses a "zoom" focal length, but you have mucked with the Frame Width. Set Frame Width back to default and move your camera back away from the character until you have framed the part of the character you want to render. Adjust the Focus Distance to be on your character's face or eye. Then experiment with the F/Stop that will give you the level of blur you want.
Select the camera in the scene and select your camera in the Cameras Tab. Under Camera set the Focal Length, default is 65 mm, to a zoom length 150, 200, 300, 400 etc. and use the zoom setting in the scene to move the camera in or out to frame the image. You will still have to set Focal Distance and F Stop to set up the DOF to get the sharp area where you want it.
Wow.
Thank you guys
Why is there not a Consumer Camera mode one can go into with DS and click a camera viewfinder on a character's nose and DS adjusts the camera according to the 'Prosumer Camera Point & Shoot Settings'?
I really like you avatar HarryKim.
That is a fantastic avatar, I agree.
The way I usualy set it up is set your rendering camera where you want it with the focal length all setup and turn on DOF. With the Camera selected in your scene bring the perspective view perpendicular to the camera so you can see the lines showing where it is looking. From there you set the focal distance to bullseye what you want to focus on. Then you adjust the F/Stop to cover everything that you want in focus (keeping in mind that the shorter the focus area the quicker items blur out as the go into the background and foreground). Switch back to your main camera and turn on Iray in the viewport for a quick preview of your camera settings, then adjust as needed.
the longer I play with DS, and the more I fiddeled out, the more I ask myself if I could have learned all that by using conveniences. I still have my "battlefields", for example the lightning. I could get an atmosphere easily instead of only have light. Would require just a click to go to the shop, and to be honest, ... frequently I have the nervouse finger to do it. But ...
Thx btw. for your comment on my avatar
Thank you @JamesJAB. Now,the puzzle pieces are complete