June 2017 - Daz 3D New User Challenge - Scenes and Landscapes

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Comments

  • harrykimharrykim Posts: 225
    harrykim said:
    harrykim said:

    I have not decided which I like better.  The

    It comes down to art theory and composition.  I had an Abract Painting Art Teach who always reminded us that the eye is drawn to the the location of the darkest dark and the lightest light...where they converged is where the eye is drawn.  In the bluer image the terraces are brightly coloured with some darker shadows.  That brightness draws the eye.

    In the browner/darker image the clouds appear whiter/lighter and that contrast against the darker background and terrace in the distance draws the eye. 

    At least for me this is how it is working.

     

    thank you very much for your response @kismet2012 . I understand the fact, what the eye draws. But I ask myself, what this mean to the other elements in the scene. Does it make sense in a landscape scene to draw the eye to one segment ?

  • Kismet2012Kismet2012 Posts: 4,252
    harrykim said:
    harrykim said:
    harrykim said:

    I have not decided which I like better.  The

    It comes down to art theory and composition.  I had an Abract Painting Art Teach who always reminded us that the eye is drawn to the the location of the darkest dark and the lightest light...where they converged is where the eye is drawn.  In the bluer image the terraces are brightly coloured with some darker shadows.  That brightness draws the eye.

    In the browner/darker image the clouds appear whiter/lighter and that contrast against the darker background and terrace in the distance draws the eye. 

    At least for me this is how it is working.

     

    thank you very much for your response @kismet2012 . I understand the fact, what the eye draws. But I ask myself, what this mean to the other elements in the scene. Does it make sense in a landscape scene to draw the eye to one segment ?

    I have never studied Art Theory.  This is just a small bit I learned from this particular teacher.  But if I understand correctly, you do need places for the eye to land.  My eyes travel over the entire image then "rest" on those locations.  It provides focus.

  • harrykimharrykim Posts: 225

    perfect, thank you , this brought me to an idea  

  • harrykimharrykim Posts: 225
    edited June 2017

    as an extract from our discussion @kismet2012, I´m sure that it is better to not to have only 1 segment what catches the eye. It seems to me that there is a ballance needed between mood and connection. It is a stand alone image, so I have sacrificed a bit of mood, to keep the connection between the single elements. Well, if it would be one out of a story, I possibly would have left it as it was ;)  and if you ask me if I like it, ... yes I realy do 

    Again I made two version, because I still cannot decide for one . 

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    Post edited by harrykim on
  • @kismet2012: Thanks for the reminder about mist, incorporated.

    Heres version mk1:

    landscape render mk1

    TODO:
    Add moar fuzzyness to the landscape in question (Maybe grasses and flowers now, to make the center section more of a meadow?)
    Fix her posing. Right now her bow is only in the general vicinity of the strings.
    Maybe rotate the foreground so it takes up a corner of the screen rather than half?
    I'm not sure about the plant scaling. I don't know haw far away I want the far end seeming.

    @harrykim: I'm not really sure how to integrate the stonework with the ground. It's currently just kinda floating above, which gives some freedom in how far away the ground looks, but also somewhat distances it.

  • harrykimharrykim Posts: 225

    I like it. it is a decision and a very good base. I would say, to expand the water is what you have looked for. It works well with the foreground. The size of the trees is nice ! and should give you a good reverence for what to do next.

     

  • daybirddaybird Posts: 654

    I played a little around with my set and made a few subtle changes.

    Not sure if they are really a improvement.indecision

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  • My internet was down the past couple days; had to replace the router.

    This is my revision - its nothing too drastic, I rendered the spaceship on its own and simply overlayed the image onto the original to give it a more illuminated effect to bring the details back.
    The second photo is the captain of the ship.. his name.. 'Captain Obvious', enjoy!

    Ps I may have one more revision up my sleeve. I'm going to try to bring the engines to light without drastically changing the lighting composition of the image, or I may add enemy ships in the distance :)

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    Captain Obvious (Compression).png
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  • harrykimharrykim Posts: 225
    daybird said:

    I played a little around with my set and made a few subtle changes.

    Not sure if they are really a improvement.indecision

    I prefer the second version because of the soft blurriness. The little asymmetrie of the entire scene is very nice. What I don´t understand is, how it has happen that the buildings on the left appear so flat.

     

  • harrykimharrykim Posts: 225
    edited June 2017

    My internet was down the past couple days; had to replace the router.

    This is my revision - its nothing too drastic, I rendered the spaceship on its own and simply overlayed the image onto the original to give it a more illuminated effect to bring the details back.
    The second photo is the captain of the ship.. his name.. 'Captain Obvious', enjoy!

    Ps I may have one more revision up my sleeve. I'm going to try to bring the engines to light without drastically changing the lighting composition of the image, or I may add enemy ships in the distance :)

    Does Captain Obvious really use guns ? I would expect him using a fork to "study" others anatomy from inner to outer and back again, untill ...  But you know him better then I. Surely he is a wonderfull Dad and family person wink

    Concerning the ship, I see now what the price is for showing more details. Did you made a try not to light the front part but the rear ?

    
     

     

    Post edited by harrykim on
  • daybirddaybird Posts: 654
    harrykim said:
    daybird said:

    I played a little around with my set and made a few subtle changes.

    Not sure if they are really a improvement.indecision

    I prefer the second version because of the soft blurriness. The little asymmetrie of the entire scene is very nice. What I don´t understand is, how it has happen that the buildings on the left appear so flat.

     

    Good question, I don't know? Maybe they have fewer objects, who reflect the light.

  • harrykimharrykim Posts: 225
    edited June 2017
    daybird said:
    harrykim said:
    daybird said:

    I played a little around with my set and made a few subtle changes.

    Not sure if they are really a improvement.indecision

    I prefer the second version because of the soft blurriness. The little asymmetrie of the entire scene is very nice. What I don´t understand is, how it has happen that the buildings on the left appear so flat.

     

    Good question, I don't know? Maybe they have fewer objects, who reflect the light.

     

    maybe the render quality is to high. ?

     

    Post edited by harrykim on
  • sueyasueya Posts: 832
    edited June 2017

    This is my second version of my image. I substituted the translucent plane for fog to create a more realistic haze and added some extra flowers. The girl is now picking flowers. Not sure if I will have time to create another version before the end of the month , but I would welcome some feedback anyway.

    Post edited by Chohole on
  • Kismet2012Kismet2012 Posts: 4,252
    sueya said:

    This is my second version of my image. I substituted the translucent plane for fog to create a more realistic haze and added some extra flowers. The girl is now picking flowers. Not sure if I will have time to create another version before the end of the month , but I would welcome some feedback anyway.

    Your image is really telling a story now @sueya.

  • harrykimharrykim Posts: 225
    edited June 2017

    I go with the brighter one. So this is my final render

     

    Updated ...

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    Post edited by harrykim on
  • LinwellyLinwelly Posts: 5,947

    My internet was down the past couple days; had to replace the router.

    This is my revision - its nothing too drastic, I rendered the spaceship on its own and simply overlayed the image onto the original to give it a more illuminated effect to bring the details back.
    The second photo is the captain of the ship.. his name.. 'Captain Obvious', enjoy!

    Ps I may have one more revision up my sleeve. I'm going to try to bring the engines to light without drastically changing the lighting composition of the image, or I may add enemy ships in the distance :)

    I was studying you render when I started wondering about the way the ship is hoverhing there just above the ground. For one I woudl like to see thos lights on the engines but as well I think its would make sense to add some dust moving around on the floor as something that big most certainly would not be moving without causing dust

  • LinwellyLinwelly Posts: 5,947
    daybird said:

    I played a little around with my set and made a few subtle changes.

    Not sure if they are really a improvement.indecision

    I like that slight bloom to the lights there, and its great to see where you took that idea, In your work as well it would add to the total impression to put up a bit of an atmosphere.

  • Here's mk2:

    landscape render mk2

    Changes: Added plants to the middle-ground. Currently it's a mix of flower billboards and ferny/grassy 3d models.

    TODO:

    • Put more focus on the background. Still thinking of orbiting the camera a bit to have the artificial bits take up less screen space.
    • Still planning on doing some posing work.
    • Not satisfied with the middleground plants. I think it would work better with more of the watery-plants close to the water. Also, it just struck me that they seem a lot biger than the rest. I should probably bump down their scaling.

    Render time's gotten up to almost 2 hours. Just moving the camera around in 3dl mode is tricky when it tries to draw everything.

    Comments, criticisms, helpful tips?

  • LinwellyLinwelly Posts: 5,947

    @kismet2012: Thanks for the reminder about mist, incorporated.

    Heres version mk1:

    landscape render mk1

    TODO:
    Add moar fuzzyness to the landscape in question (Maybe grasses and flowers now, to make the center section more of a meadow?)
    Fix her posing. Right now her bow is only in the general vicinity of the strings.
    Maybe rotate the foreground so it takes up a corner of the screen rather than half?
    I'm not sure about the plant scaling. I don't know haw far away I want the far end seeming.

    @harrykim: I'm not really sure how to integrate the stonework with the ground. It's currently just kinda floating above, which gives some freedom in how far away the ground looks, but also somewhat distances it.

    I think the plants are fine as they are, that seems to be a bit of distance after all. Compositionwise you are thinking in the right direction, you can use the grid lines from the composition tool to handle the maount of fore middle and background. So i would suggest to use the lower third for the foreground including the balcony fence and then approcimately one third of sky. That migh require some tilting of the camera and probabyl zoom in a bit as those tiles are not the most interesting part of you render. The second thing you might take a look into is the light. from the impression this image gives we have a rather diffuse light but the shadows of the benches are rather sharp. Try to soften them a bit.

    overall this looks really nice and I would liek to see the next version.

  • LinwellyLinwelly Posts: 5,947
    harrykim said:

    I go with the brighter one. So this is my final render

     

    Very nice, with that mountain structure you have very efficiently made the impression of distanve and the gap in the mountains leads the eye there, as do the clouds, very well done.

  • harrykimharrykim Posts: 225
    Linwelly said:
    harrykim said:

    I go with the brighter one. So this is my final render

     

    Very nice, with that mountain structure you have very efficiently made the impression of distanve and the gap in the mountains leads the eye there, as do the clouds, very well done.

    Thank you @linwelly smiley

  • rcbcgreenpanzerrcbcgreenpanzer Posts: 99
    edited June 2017
    Linwelly said:

    I think the plants are fine as they are, that seems to be a bit of distance after all. Compositionwise you are thinking in the right direction, you can use the grid lines from the composition tool to handle the maount of fore middle and background. So i would suggest to use the lower third for the foreground including the balcony fence and then approcimately one third of sky. That migh require some tilting of the camera and probabyl zoom in a bit as those tiles are not the most interesting part of you render. The second thing you might take a look into is the light. from the impression this image gives we have a rather diffuse light but the shadows of the benches are rather sharp. Try to soften them a bit.

    overall this looks really nice and I would liek to see the next version.

    I've been using this composition tool: https://www.sharecg.com/v/67783/gallery/21/DAZ-Studio/Golden-Rules-Camera-Prop-v1.5. One of the issues with my current series is that I haven't spent that much time behind the main camera, with everything visible. I roughly placed it early on, then haven't touched it til now.

    Re lighting: I'm currently currently looking into that. I'm trying to find the edge of the haze, to see if it needs to be scaled up.

    Anyhow, here's mk3:

    landscape render mk3

    Title: Violin Landscape

    Software: Daz Studio, no postwork.

    Patchnotes:

    • Actually touched the camera-foreground-background relationship. Things have gotten a little turned around. ;)
    • Retouched the ferny plants' scattering pattern, keeping them closer to the water.

    Known problems:

    • Posing could do with a touchup. This is still here because, with the focus off her, it isn't that important.
    • Lighting weirdness. Light coming from the front of the camera is very diffuse and hazy, but the light coming from behind is a lot sharper. Potential fixes:
      • More haze, this time behind the camera
      • Rotate the sky so more light is coming through the existing haze.
      • Magic?

    *EDIT* Accidentally hit submit while trying to get out of the bullets. Added title, software listing, and attachment.

    Comments, criticisms, or suggestions?

    violin_landscape_mk3.jpg
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    Post edited by rcbcgreenpanzer on
  • LinwellyLinwelly Posts: 5,947

    Just a reminder to everyone, last day is today!

  • LinwellyLinwelly Posts: 5,947
    Linwelly said:

    I think the plants are fine as they are, that seems to be a bit of distance after all. Compositionwise you are thinking in the right direction, you can use the grid lines from the composition tool to handle the maount of fore middle and background. So i would suggest to use the lower third for the foreground including the balcony fence and then approcimately one third of sky. That migh require some tilting of the camera and probabyl zoom in a bit as those tiles are not the most interesting part of you render. The second thing you might take a look into is the light. from the impression this image gives we have a rather diffuse light but the shadows of the benches are rather sharp. Try to soften them a bit.

    overall this looks really nice and I would liek to see the next version.

    I've been using this composition tool: https://www.sharecg.com/v/67783/gallery/21/DAZ-Studio/Golden-Rules-Camera-Prop-v1.5. One of the issues with my current series is that I haven't spent that much time behind the main camera, with everything visible. I roughly placed it early on, then haven't touched it til now.

    Re lighting: I'm currently currently looking into that. I'm trying to find the edge of the haze, to see if it needs to be scaled up.

    Anyhow, here's mk3:

    landscape render mk3

    Title: Violin Landscape

    Software: Daz Studio, no postwork.

    Patchnotes:

    • Actually touched the camera-foreground-background relationship. Things have gotten a little turned around. ;)
    • Retouched the ferny plants' scattering pattern, keeping them closer to the water.

    Known problems:

    • Posing could do with a touchup. This is still here because, with the focus off her, it isn't that important.
    • Lighting weirdness. Light coming from the front of the camera is very diffuse and hazy, but the light coming from behind is a lot sharper. Potential fixes:
      • More haze, this time behind the camera
      • Rotate the sky so more light is coming through the existing haze.
      • Magic?

    *EDIT* Accidentally hit submit while trying to get out of the bullets. Added title, software listing, and attachment.

    Comments, criticisms, or suggestions?

    I like the new camera angle though I think you moved your lady a bit to far out and cut off her feet, which is a bit of an unhappy thing to do. There are better and worse parts to cut on a fugure, and we will adress that in next month topic, but to gnerally speak its unhappy to cut of part of a person when its about 10% of the person or less. The other thing that would make it more "harmonic" is to have her on the left siede of the image as she turns to the right ( of the viewer) so now she kind of turns away from the scenery you want to show us.

    If you plan to show only part of her I would suggest it to be the head and upper body part with the violin.

  • harrykimharrykim Posts: 225
    edited June 2017

    I agree with Linwelly, that the way you cut the girl is not optimal. However it is not bad at all. But if it is better to place her to left or right depends only on what you wnat to show. " Violin Girl with Landscape" or "Landscape with Violin Girl". For me the mood comes from the landscape and the girls posing only underlines what mood this is. Your image is more Vivaldi´s 4 seasons then ACDC. So for me personally the story telling and the harmony is there. 

    From technical perspective, I talk about colours, surfaces, transitions from segment to segment it looks as if the ballance is still missing. But if you split your image in several parts you can see how far you came already.

    Only my point of view

     

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  • daybirddaybird Posts: 654
    edited June 2017

    Too bad, that I haven't the time, to render the scene again and reduce the opaque and reflection from the fog.

     

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    Post edited by daybird on
  • Kismet2012Kismet2012 Posts: 4,252
    daybird said:

    Too bad, that I haven't the time, to render the scene again and reduce the opaque and reflection from the fog.

     

    It might be worth doing for yourself even if it isn't finished in time for the challenge.  It looks like you were headed in a very interesting direction with the fog element.

  • Kismet2012Kismet2012 Posts: 4,252
    Linwelly said:
    Linwelly said:

    I think the plants are fine as they are, that seems to be a bit of distance after all. Compositionwise you are thinking in the right direction, you can use the grid lines from the composition tool to handle the maount of fore middle and background. So i would suggest to use the lower third for the foreground including the balcony fence and then approcimately one third of sky. That migh require some tilting of the camera and probabyl zoom in a bit as those tiles are not the most interesting part of you render. The second thing you might take a look into is the light. from the impression this image gives we have a rather diffuse light but the shadows of the benches are rather sharp. Try to soften them a bit.

    overall this looks really nice and I would liek to see the next version.

    I've been using this composition tool: https://www.sharecg.com/v/67783/gallery/21/DAZ-Studio/Golden-Rules-Camera-Prop-v1.5. One of the issues with my current series is that I haven't spent that much time behind the main camera, with everything visible. I roughly placed it early on, then haven't touched it til now.

    Re lighting: I'm currently currently looking into that. I'm trying to find the edge of the haze, to see if it needs to be scaled up.

    Anyhow, here's mk3:

    landscape render mk3

    Title: Violin Landscape

    Software: Daz Studio, no postwork.

    Patchnotes:

    • Actually touched the camera-foreground-background relationship. Things have gotten a little turned around. ;)
    • Retouched the ferny plants' scattering pattern, keeping them closer to the water.

    Known problems:

    • Posing could do with a touchup. This is still here because, with the focus off her, it isn't that important.
    • Lighting weirdness. Light coming from the front of the camera is very diffuse and hazy, but the light coming from behind is a lot sharper. Potential fixes:
      • More haze, this time behind the camera
      • Rotate the sky so more light is coming through the existing haze.
      • Magic?

    *EDIT* Accidentally hit submit while trying to get out of the bullets. Added title, software listing, and attachment.

    Comments, criticisms, or suggestions?

    I like the new camera angle though I think you moved your lady a bit to far out and cut off her feet, which is a bit of an unhappy thing to do. There are better and worse parts to cut on a fugure, and we will adress that in next month topic, but to gnerally speak its unhappy to cut of part of a person when its about 10% of the person or less. The other thing that would make it more "harmonic" is to have her on the left siede of the image as she turns to the right ( of the viewer) so now she kind of turns away from the scenery you want to show us.

    If you plan to show only part of her I would suggest it to be the head and upper body part with the violin.

    This is a helpful guide for cropping I found in a Google Search and find quite helpful.

     

     

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  • rcbcgreenpanzerrcbcgreenpanzer Posts: 99
    edited June 2017
    This is a helpful guide for cropping I found in a Google Search and find quite helpful.

    @Kismet2012 Wish I saw that earlier; looks like I'm currently splitting the difference between a good line and a bad one.

    Final Version, mk4:

    violin landscape mk4

    Title: Violin Landscape

    Software: Daz Studio, no postwork.

    Patchnotes:

    Moved the foreground around;

    Brightened up the colors via different skydome and textures;

    Adjusted her pose so now she's actually making sound! (I can't tell you which note, cuz I'm a cellist not a fiddler.)

    *EDIT* Yet again, accidentally hit post while editing.

    @harrykim I've been aiming for Violin Girl + Stonework as a windowframe for the landscape, adding a bit of contrast and movement to an otherwise kinda static layout. At a couple points I forgot and focused a bit too much on the foreground.

    Re Vivaldi's Seasons: Nah, just one of them. I haven't made up my mind whether it should be more Spring or Summer though.

    violin_landscape_mk4.jpg
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    Post edited by rcbcgreenpanzer on
  • harrykimharrykim Posts: 225
    This is a helpful guide for cropping I found in a Google Search and find quite helpful.

    @Kismet2012 Wish I saw that earlier; looks like I'm currently splitting the difference between a good line and a bad one.

    Final Version, mk4:

    violin landscape mk4

    Title: Violin Landscape

    Software: Daz Studio, no postwork.

    Patchnotes:

    Moved the foreground around;

    Brightened up the colors via different skydome and textures;

    Adjusted her pose so now she's actually making sound! (I can't tell you which note, cuz I'm a cellist not a fiddler.)

    *EDIT* Yet again, accidentally hit post while editing.

    @harrykim I've been aiming for Violin Girl + Stonework as a windowframe for the landscape, adding a bit of contrast and movement to an otherwise kinda static layout. At a couple points I forgot and focused a bit too much on the foreground.

    Re Vivaldi's Seasons: Nah, just one of them. I haven't made up my mind whether it should be more Spring or Summer though.

     

    I go with Spring yes

     

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