More Daz procedural shaders
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I've been tinkering with procedural shaders for a while, but I keep running into one essential problem -- Shader Mixer is slower.
Any shader I make is going to take a big render hit compared to internal optimized shaders.
To that end, I'd LOVE to see the functionality of the Perlin and Worley shaders expanded from Daz side. As far as I understand it, it's just going to be impossible for me to make a shader that runs as fast as one they've optimized.