Daz3D Post Work

AntausAntaus Posts: 41

I have Photoshop CS3 and I was wondering if I can use it to post work my renders. I'm totally new to post work, have no idea what I'm doing, and if someone could point me to a tutorial it would be greatly appreciated.

Comments

  • edited December 1969

    You can absolutely use CS3 to postwork your images.

    As far as tutorials? There are tons of them both on these forums, and by simply doing a web search for stuff like 'daz postwork', 'poser postwork', etc..

    It all depends on what you're looking to do with your images.

    You can do anything from refining the details, to adding mood lighting. If you're only doing stills, adding effects in a program like photoshop can usually save a great deal of render time.

  • AntausAntaus Posts: 41
    edited February 2013

    I'm only doing stills and I really just want to sharpen the image, add detail, make it look more realistic as it were

    Post edited by Antaus on
  • Joe CotterJoe Cotter Posts: 3,259
    edited February 2013

    Usually one doesn't add sharpness to a 3d image, the typical workflow often includes softening/blur if anything. Though whatever works to showcase what you are trying to express is fine. More of a general statement. :)

    Post edited by Joe Cotter on
  • edited December 1969

    It really all depends on the effect you're going for.... Sharpening parts of an image can really call emphasis to a particular element.

    One easy trick you can try...

    Render your scene, save it as 'Background' , then make all your background elements invisible, or delete them...

    Click 'Edit', 'Backdrop', and add your render as the background. Render again, this time save the render as a PNG (so the backdrop then becomes another layer)

    In Photoshop layer the images together with the PNG layer on top. Then your background layer apply some blur. It'll pop out your foreground for a nice little quickie effect.

    As a side note, depending on the resolution of your image, you could just render the foreground and the background separately, but you tend to end up with a little 1 or 2 pixel halo around everything,which makes the finished product either look bad, or it takes forever to edit out the halo...

    If you need anything more specific, feel free to drop me a line... I think I live in front of my PCs... LOL

  • KhoryKhory Posts: 3,854
    edited December 1969

    but you tend to end up with a little 1 or 2 pixel halo around everything,which makes the finished product either look bad, or it takes forever to edit out the halo…

    You may be able to lessen the halo by being sure to use a mid or darker gray as the background color with png's. It works for thumbs at least.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Another good thing to do if you want to post work images is to investigate plug in filters for Photoshop.

    Two of my faves, both free, are Optiverve labs, virtual photographer http://www.optikvervelabs.com/virtualphotographer.asp and Xero http://www.xero-graphics.co.uk/

  • StratDragonStratDragon Posts: 3,167
    edited February 2013

    Just like any professional photo needs retouching every good render does as well. It will save you hours of guesswork and rendering time.

    Along with the versatility of .PNG output you can merge scenes together in Photoshop, you can accomplish things either too realistically complex or impossible with your rendering engine of choice.

    I highly recommend the youtube series "you suck at photoshop" (read: Headphones if you are in the office or kids are around) you will learn some amazing chops that will open some of the hidden power of this application, and no it's not Dane Cook, why does everyone think this is Dane Cook?
    http://www.youtube.com/playlist?list=PLD19BCF9D57320E03


    I say if it feels good, do it! - Clancy Wiggum

    Post edited by StratDragon on
  • Tempest!Tempest! Posts: 0
    edited December 1969


    As a side note, depending on the resolution of your image, you could just render the foreground and the background separately, but you tend to end up with a little 1 or 2 pixel halo around everything,which makes the finished product either look bad, or it takes forever to edit out the halo...

    The halo is the same color as the background color for the scene - or the backdrop of the scene. So, you can render the BG first and then use that render as a backdrop for the foreground. That way the remaining "halo" will match the background so you can't really see it anymore. You can also save as a TIFF which will save the foreground transparency as an alpha channel, which makes separating the bg and fg a snap.

    Also in Photoshop you can use Layer > Matting > Defringe (or the other options too, when applicable) to quickly and easily remove the halo. For semi-transparent object (like hair) you'll need to consider the BG color in DAZ Studio to get it to match nicely, though.

  • Paula SandersPaula Sanders Posts: 321
    edited December 1969

    I am assuming that you do not use photoshop a lot. My advice would be to become proficient at photoshop and then you will be able to decide what to do with different renders. I noticed that some filters were recommended. Look at filter forge. With all the filters, possibilities are endless. Http://www.filterforge.com

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