Anyone know how to make a "Human Torch" in DAZ?

kenwmay_bab7cfcd5fkenwmay_bab7cfcd5f Posts: 68
edited December 1969 in New Users

I need to set a guy on fire like the Human Torch and leave the trail of fire as he flies. Can anyone help?

Comments

  • scorpioscorpio Posts: 8,418
    edited December 1969

    Post work would be how I would do it.

  • kenwmay_bab7cfcd5fkenwmay_bab7cfcd5f Posts: 68
    edited December 1969

    scorpio64dragon. Can it be done in DAZ? And if so, how. I don't have Maya.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Post work is normally done using an image editor such as Gimp, PSP, or a similar type program which can use layers.

  • mjc1016mjc1016 Posts: 15,001
    edited February 2013

    You mean something like this?

    The image was created with Genesis, JoeQuick's free 'supersuit' for Genesis, a couple of 'geometry shells' of the supersuit with varying levels of opacity, a couple of shaders and some postwork in GIMP (some flame brushes on one layer, at about 50% opacity and a blurred flame on another layer at about 30%)

    The second image is the original render/no postwork...

    Bodysuit... http://www.sharecg.com/v/65219/browse/21/DAZ-Studio/Free-Genesis-Bodysuit

    flameon2.jpg
    1024 x 1280 - 187K
    flameon3.png
    1024 x 1280 - 757K
    Post edited by mjc1016 on
  • kenwmay_bab7cfcd5fkenwmay_bab7cfcd5f Posts: 68
    edited December 1969

    mjc1016, this is what I'm trying to do. I'm pretty new. What is GIMP or PSP? Is that in DAZ? If not, where do I find it?
    Can the flames be animated?
    Any chance of you doing a step by step tutorial? Please?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    I'll try a step by step some time Tuesday...but the second image (the one without the flames) IS a straight Studio render,

    But the way I did the flames, no they wouldn't be animated easily. As it stands, right now, Studio would not be a good tool to do something like that as an animation sequence...primarily, due to the fact that Studio lacks a particle system to make the animated flames.

    GIMP and PSP are image editing software. GIMP is free/Open Source software, Paintshop is by Adobe and paid software.

  • Proxima ShiningProxima Shining Posts: 969
    edited December 1969

    Very nice render, and cool postwork.

  • BWSmanBWSman Posts: 0
    edited December 1969

    Oskarsson has a "Firebird" Genesis model which mimic the Human Torch quite well.

    http://www.renderosity.com/mod/bcs/genesis-firebird/96205

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    mjc1016 said:
    I'll try a step by step some time Tuesday...but the second image (the one without the flames) IS a straight Studio render,

    But the way I did the flames, no they wouldn't be animated easily. As it stands, right now, Studio would not be a good tool to do something like that as an animation sequence...primarily, due to the fact that Studio lacks a particle system to make the animated flames.

    GIMP and PSP are image editing software. GIMP is free/Open Source software, Paintshop is by Adobe and paid software.

    Photoshop is by Adobe, not Paintshop. Two different programs.

  • kenwmay_bab7cfcd5fkenwmay_bab7cfcd5f Posts: 68
    edited December 1969

    I need to make a Golden Age Human Torch "Flame On" and then take off into the air. Any help on how to do it would be greatly appreciated.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    For animation, the best bet would probably be to use the set by Oskarsson...

    I know of no easy way in DS to animate the flames, yet.

  • kenwmay_bab7cfcd5fkenwmay_bab7cfcd5f Posts: 68
    edited December 1969

    Thanks mjc1016 for the info. I'll give it a try.
    Cool work on the Torches.
    Looking forward to the tutorial.

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