Is there a way to remove a texture?
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I sometimes add an article of clothing and them go to change the texture from the default by double clicking one of the textures that comes with the product and forget that I still have my character selected. In the editor, nothing happens but when I go to render the scene, the person's face or arms or something has that texture of clothing. Is there a way to undo that mistake? The undo button doesn't undo it. It undoes the previous action.
Comments
Reapplying the base materials should work.
thanks for the reply. So I guess there is no undo option. I was trying to avoid having to redo all of the facial makeup again. I guess I just have to be more careful when doing this so that I don't mess it up. Thank you again
Undo, as you found, steps back though the actions you have performed - it isn't per-figure or per action type. If you get a set-up you like (figure with make-up) then save a Materials presets before doing anything else.
Not quite the same issue but best fit so far ...
Is there any way to tell Studio to "forget" any textures not used in the current scene?
The background is I'm working through about 50 separate files with 2x G2M/F figures in each, each with it's own skins. As I work, Studio keeps hoarding more and more old-and-now-irrelevant textures. See the screen shot - the open file only has about 10 textures. How can I tell Studio to knock it off.
I know I can close studio and re-open and all will be clean. And often that is an easy option. But because I'm working up to big scenes, there are times when that is not a good option and I'd like to be able to "refresh-to-the minimum-required" from within studio.
Any thoughts? Cheers, Lx