Morphs Dont Bake Correctly on Export Fbx

Hey i have an Strange Problem, when i Export my G3F with Morphs Like Heavy and Weight, it doesnt Bake it Correctly.

That Means in Daz3D It Looks Great,when i Export it into FBX; and Import it into my 3D Programm its Look Like Strange, Its Like The Character is More Heavier .

I Have 10%Weight, and 10% Heavy, (Adjusted Manual) can be that a Problem?, or Why its so Buggy, Never had the Problem before.

and now i Edited the Morph Rules for Bake Weight and Heavy, but still doesnt Work.

 

Hope Someone can help me

 

Thanks!

 

 

Post edited by blackrockhorizon_f39c665403 on

Comments

  • Ok Found the Solution by my Own, Its a Bug i guess, it Multiply's the Weight and Heavy Morphs x2 !, so you need to to on the Morph Rules , Take this Morphs "and Export it", i dont know why theres just an Strange Bug, but than its 1:1 Same as in Daz Studio.

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