Why is this happening?

Sometimes when I save a scene and come back to it later, as soon as I start working with it, this happens.

It looks fine in rendered form but it is absolutely impossible to work with further. Subsequent closing of Daz and re-opening of file restores it to its previous look... until I try adjusting it again.

Screenshot 2017-03-04 14.02.16.png
3840 x 2160 - 2M

Comments

  • ToborTobor Posts: 2,300

    I've gotten this with other Characters not specifically created for D|S, such as the early versions of Dawn. The geometry sometimes "explodes, and you get a mess like you show." You're lucky -- most of the time I can't get the original figure back, and I have to throw the scene away.

    If this is a Daz-supported (as opposed to a Poser or generic 3D) chracter, I'd suspect a corruption caused by a wayward morph, among other things. 

  • dreamfarmerdreamfarmer Posts: 2,128

    This is an unmodified Oscar. It is happening with an unmodified Amaya, too. It seems to be happening with _everything_ I re-open and try to adjust now.

    In Iray Preview, it looks fine, but trying to select, say, the left foot via the viewport results in selecting the head instead. 

    I don't feel particularly lucky, since if I close a scene and it isn't perfectly ready to render, I've functionally thrown it away.

    I have rebooted my computer, and uninstalled and reinstalled Daz. I'm sure it COULD be a wayward morph, since those end up on everything. Unfortunately uninstalling individual morphs products seems tricky; even when you use the DIM Uninstall option they seem to stick around.

     

  • TottallouTottallou Posts: 555

    I have had this to on daz figures & have never found the cause - I often mean't to ask here about it but never did, I have not had it for a while & had forgotten :)

    In most cases I found selecting the messed up figure then reloading the same character using '"apply this character to currently selected figure" lets you use the scene again to pose etc

  • dreamfarmerdreamfarmer Posts: 2,128

    Thanks for the workaround.

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