Why is this happening?
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Sometimes when I save a scene and come back to it later, as soon as I start working with it, this happens.
It looks fine in rendered form but it is absolutely impossible to work with further. Subsequent closing of Daz and re-opening of file restores it to its previous look... until I try adjusting it again.
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Screenshot 2017-03-04 14.02.16.png
3840 x 2160 - 2M
Comments
I've gotten this with other Characters not specifically created for D|S, such as the early versions of Dawn. The geometry sometimes "explodes, and you get a mess like you show." You're lucky -- most of the time I can't get the original figure back, and I have to throw the scene away.
If this is a Daz-supported (as opposed to a Poser or generic 3D) chracter, I'd suspect a corruption caused by a wayward morph, among other things.
This is an unmodified Oscar. It is happening with an unmodified Amaya, too. It seems to be happening with _everything_ I re-open and try to adjust now.
In Iray Preview, it looks fine, but trying to select, say, the left foot via the viewport results in selecting the head instead.
I don't feel particularly lucky, since if I close a scene and it isn't perfectly ready to render, I've functionally thrown it away.
I have rebooted my computer, and uninstalled and reinstalled Daz. I'm sure it COULD be a wayward morph, since those end up on everything. Unfortunately uninstalling individual morphs products seems tricky; even when you use the DIM Uninstall option they seem to stick around.
I have had this to on daz figures & have never found the cause - I often mean't to ask here about it but never did, I have not had it for a while & had forgotten :)
In most cases I found selecting the messed up figure then reloading the same character using '"apply this character to currently selected figure" lets you use the scene again to pose etc
Thanks for the workaround.