Problem with a man lit up like a light bulb

starkadhstarkadh Posts: 52
edited March 2017 in New Users

Hi! smiley

I'm trying to make a mak with an internal light. I simply put a point light in his head, as you can see in the picture.

The problem are eyes and mouth. Can you see the dark zone?

Now... I think that the problem are in eyes and mouth's materials. They project a shadow in the interior of the cranium and this is bad... but I don't know what settings I have to change. I tried to make them transparent, to increase their values of sss, but nothing...

What I could do?

P.S. In this way it seems a wrestler!

light bulb.jpg
745 x 748 - 80K
Post edited by starkadh on

Comments

  • scorpioscorpio Posts: 8,485

    Are you rendering in 3Dl or Iray?

  • Richard HaseltineRichard Haseltine Posts: 102,933

    It may be better to use an emissive shader set-up on the skin, rather than putting a light inside the head - that is likely to give odd results due to the limited internal modelling of the head itself. One option might be to create a Geometry Shell and aply the emissive shader to that, makng the light double-sided so that it illuminated the skin as well as the surroundings.

  • starkadhstarkadh Posts: 52
    scorpio said:

    Are you rendering in 3Dl or Iray?

    Iray

  • starkadhstarkadh Posts: 52

    It may be better to use an emissive shader set-up on the skin, rather than putting a light inside the head - that is likely to give odd results due to the limited internal modelling of the head itself. One option might be to create a Geometry Shell and aply the emissive shader to that, makng the light double-sided so that it illuminated the skin as well as the surroundings.

    Already done, but unfortunately the final effect is horrible -_-

    Well... at least my attempts

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