Problem with a man lit up like a light bulb
Hi!
I'm trying to make a mak with an internal light. I simply put a point light in his head, as you can see in the picture.
The problem are eyes and mouth. Can you see the dark zone?
Now... I think that the problem are in eyes and mouth's materials. They project a shadow in the interior of the cranium and this is bad... but I don't know what settings I have to change. I tried to make them transparent, to increase their values of sss, but nothing...
What I could do?
P.S. In this way it seems a wrestler!


light bulb.jpg
745 x 748 - 80K
Post edited by starkadh on
Comments
Are you rendering in 3Dl or Iray?
It may be better to use an emissive shader set-up on the skin, rather than putting a light inside the head - that is likely to give odd results due to the limited internal modelling of the head itself. One option might be to create a Geometry Shell and aply the emissive shader to that, makng the light double-sided so that it illuminated the skin as well as the surroundings.
Iray
Already done, but unfortunately the final effect is horrible -_-
Well... at least my attempts