JACK TOMALIN APPRECIATION SOCIETY [JAS IV]
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and nicely done too.
Looks good, gives me an idea for the texture addon ;)
Looks good, gives me an idea for the texture addon ;)
:red: thanks
Wanted ti post this in the April 24 PC Thread (but it's still non existing)
The General is not pleased,
LOL Pete, you should know by now that typoese is my 2nd language.
Yeah I know but that won't stop me from having a joke. :P
Great image, Totte!
Looks like the bloke with the beard is going to answer back. Not advised.... :)
Looks like the bloke with the beard is going to answer back. Not advised.... :)
The General is a reasonable guy, if you answer back, then he will challenge you in arm-wrestling and only of you then lose, you will lose your head.
Before or after he picks you out of the crater half-way up the wall...
... of the room next door? ;-)
I just popped into to say I looooooooooooooooooooooooooove the new one. snatchygrabbymineminemine (we all know I have a weakness for the middle east... even if Id make a lousy Muslim ;) hehe)
Awh thanks Igg, appreciate it! :)
He's my former Head of Department. I claim my 5 pounds. He hated everybody except the younger women, which was his downfall.
I wanted to play with my new vultures. Not sure about keeping them indoors but the man is one of the Phoenix1966 crew so anything is allowed.
Feeding my Pretties.
Just moved Aslan Court into Vue. A bit of mysterious moonlight.
Used West Park for this one: http://www.deviantart.com/art/My-Bodyguard-Smacky-368049187
And SnowSultan's Smacky :)
...
Just love it a magical set and the light are top notch to !!!
He's my former Head of Department. I claim my 5 pounds. He hated everybody except the younger women, which was his downfall.
I wanted to play with my new vultures. Not sure about keeping them indoors but the man is one of the Phoenix1966 crew so anything is allowed.
Feeding my Pretties.
Nice render :)
The blue tones do make it look rather eerie!
Nice.. a bit drafty, but I guess she must be used to it :)
Very cool! nice work :)
...OK just picked up Aslan Court but have to wait until I go to the hotpot to download later.
So, finally got Genesis set up with Gen-X so I could recreate my Leela. Of course had to set her at home.
Hmmm... don't know how I missed this thread all along... I'm a huge fan of Jack's work.
This was posted for the PC contest Guardsman Practice, but wanted to share with others not part of the PC. In addition to Aslan Court it uses Ness’ Harpsichord, Deacon Shape, Dean Texture and Jaime Hair, and Midnight Watchmen for Night Guard. I really try to mention all the artists I use because I am so grateful for the work they do - helping this guy who can't draw to save his life to create these kinds of images. Though this thread is all about Jack ;)
It still absolutely amazes me a model this gorgeous and detailed is only $2. That is totally cool! Thank you so much Jack for another true beauty.
Rended with 3dx Max Mental Ray
Post: Photoshp + Ron’s Light & Shadow, Bokeh Lights, and Fog II
...woah that is nice.
Downloading now.
Guess this just may become part of the Grande Estate.
Some gorgeous work being done with Aslan Court 1! This pic also uses Cheirocrates (the planter and the pavement), and the squirrel's for Ikyoto. Jack, the bottom center of the alcove-back -- is that an owl or a pineapple?
Shot in DS4.5Pro, rendered in LuxRender (via Luxus), no postwork. Also up in my deviantART gallery here.
Tourist Sitting in a Shaded Alcove
Tourist Sitting in a Shaded Alcove Beautiful job.:-)
Ah cool, nice render.
Which reminds me, has anyone used Anderson Hall in Lux? What is it like?
Thanks for the kind words.
Very nice render - just wondering, did you set the stuff up in Max by hand, or do you use an importer?
Welcome to the JAS too, hope you post some more work soon.
Cool POV.. nice work :)
Oh that.. that's a pineowlple ;)
And thanks for your kind words. Means a lot coming from you.
Quick workflow Sketch:
1) Set up preset in DAZ - delete instances but retain core preset placement to reduce work in Max
2) Export - import into Max using obj format
3) Transfer standard Mats to Mental Ray and A&D Mats using macros I wrote available here--> http://sdrv.ms/ZVnsfo
4) I use photometric lights - for each lamp I set up an inside light at very low intensity, then an outside one and exclude the lamp (better for area lighting)
5) Drape the cape use massFX cloth modifer
6) Recreate the instances based on your original setup, set up camera, tweak and render
(One tweak was editing the lamp mesh to redefine a new materal layer for the glass part alone, easy enough to do)
It sounds complicated, but it actually is less than 15 minutes once you get the workflow down. I do the volume light effect in Photoshop using Ron's Bokeh and light brushes. They are very hard to get exact in Max, as well as taking forever to rendr.
In my signature there is a link for anyone else interested in using Max for more resources.
Again, thanks for your words
Oh that.. that's a pineowlple ;)
>:-(