How do you make stuff for DAZ?

Been seeing a lot of cool stuff in the shop. But, I want to know how do you make this yourself? I have some experience modeling in Blender. I don't know if these programs work together or not but is there some feature in DAZ that allows you to design your own models, props, clothing, jewelry, and whatever?
Like I was building a tree from a tutorial in Blender, how do I do that in DAZ?
What about hair and things like these great earrings http://www.daz3d.com/day-dream-cuffs-genesis-3-female-s-and-victoria-4
Point me to the tutorials *laughs* I am amazed at DAZ. So much to learn.
And no, I didn't finish the tree. The whole texturing and all that just is too confusing. Especiall if I can't really use it for anything. And no, I don't know what all the settings are for I just know a very small amount.


Comments
DAZ Studio has no mentionable modelling features, so you'd have to use an external program like Blender for that. You'd have to create an UV in the external program as well. For rigging you would do that in Studio, naturally. Materials would need external programs like Photoshop for maps, but the shader/material setup is done in the material tab in Studio.
There are a couple of threads regarding content creation in the forum, but you probably have to use google search, as the forum search engine is not really useful.
Here's some threads that will give you most of what you need...
http://www.daz3d.com/forums/viewreply/31140/
http://www.daz3d.com/forums/discussion/12921/help-with-creating-clothes-for-genesis-steps-involved/p1 (has a number of links to other threads)
http://www.daz3d.com/forums/discussion/55888/star-trek-builders-unite-7-the-continuing-mission/p1 (this one is lo-o-o-ong but has a ton of information)
Why doesn't Daz make a stickie for this sort of thing? It's asked a LOT.
If you are already becoming familiar with Blender, stick with Blender for modeling. The program doesn't really matter, just how comfortable you are with the program you are using. Blender is a great program and anything you make in there can be exported as a .obj which DAZ Studio can import.
This thread Blender to DAZ tutorial should get you started on bring things you've made into DS. I've made several things in Blender and the transition between the two programs isn't very difficult. If you happen to already have Hexagon 2.5, that is also an option and the transition between the Hecagon and DS is even easier because of a bridge between the two products. Some find Hexagon and the bridge a little glitchy. I've never had a problem with so I don't know anything about what happens with those glitches other than some say sudden crashes.
I like Blender and I'm finding it easier to use with each model. I have not rigged anything yet, but a quick search of YouTube shows a few Rigging in DS videos and there are paid tutorials for it her in the shop, too.
If you want to see what I've been doing in Blender, my adventures start here in my thread. I have some Blender projects interspersed throughout from there on. I haven't had a chance to add them to the index at the beginning of the thread. There are a couple of posts that list specifics about bringing models from Blender to DS in there. I also have a few projects I've made that I haven't had time to bring into DS, yet, but will be doing soon so there will be more posts on my Blender to DS adventures including a project I almost have finished in Blender that will need to be rigged so I'll be posting about that as well.
Thanks for piping up Knittingmommy. I wasn't aware of your thread. I'll add it to my newbie content creation list.
be honest, how many times do you read the Stickies?
Sounds good. I hope you find some useful things in there. I need to update the index and there will be more tutorials soon, but take a look around in there and if you have any questions, just ask.
One doesn't read them, you direct people to them rather than repost (for the nth time) the same links. Stickies are a reference library.