Camera Animation Help?
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I was wondering if anyone has any experience or suggestions on how to animate a cameras to look like a hand held one. Like chasing or keeping along with a character instead of just a linear shot?
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I was wondering if anyone has any experience or suggestions on how to animate a cameras to look like a hand held one. Like chasing or keeping along with a character instead of just a linear shot?
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Comments
The camera is animated like any other object or figure in a scene. Simply place the cam, move some keyframes forward, re-position the camera and so on.
Yeah, you're looking for something to add some instability or shakiness while the camera is tracking along your predetermined/animated path.
That SHOULD exist, if not, sounds like a heck of a product suggestion.
I've had better luck parenting the camera to a null node or a primitive before animating.
As for giving the camera the "jitters" , maybe Graphmate might help with that.