Exporting Higher Poly Rigged Characters

SadRobotSadRobot Posts: 116

It seems like I get a fairly high mesh resolution when exporting as an OBJ, but when I try to export a rigged mesh, I can only do this at the base mesh resolution (tried both DAE and FBX). Am I missing something, or is there no way to do this?

Post edited by SadRobot on

Comments

  • SadRobot said:

    It seems like I get a fairly high mesh resolution when exporting as an OBJ, but when I try to export a rigged mesh, I can only do this at the base mesh resolution (tried both DAE and FBX). Am I missing something, or is there no way to do this?

    I find that SubD needs to be reapplied in the destination appliciation, exporting from both DS and from modo, so I think this is a general FBX thing and not a DS issue.

  • it will not add HD morphs, higher resolution is certainly possible I often do that but sadly D|S HD morphs are propitiatory.

  • SadRobotSadRobot Posts: 116

    So there's no way to bake a higher resolution mesh for export? It seems like they get baked when you export as OBJ, so it seems odd that you wouldn't be able to export a higher-poly rigged model.

  • yes HD bakes with obj

    only thing you could do is try to rig it with the transfer Utility, I have done that but stuff gets welded on import so have issues with mouths and eyes

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