It is possible create a large crowd of people in 3d
? I tried with genesis 2 but my computer had enough at 300-400 characters on scene. Once saw a crowd that looked like a bump or a 2D texture applied object in 3D
There is a class of products that basically create a cardboard cutout of a person. Most came with a set of characters to use, but it was fairly easy to make more. It wouldn't be hard to make up a set for yourself.
One was called Movement of Mass and another was called Crowds (maybe Crowdz). Both at Renderosity.
There is a class of products that basically create a cardboard cutout of a person. Most came with a set of characters to use, but it was fairly easy to make more. It wouldn't be hard to make up a set for yourself.
One was called Movement of Mass and another was called Crowds (maybe Crowdz). Both at Renderosity.
Another option would be to render smaller groups in segments and from that compose the crowd in postwork, like GIMP or Photoshop.
I'm a total newb in photoshop, so I'm looking for something integral, with daz and easy to use
Well, first of all, how large is that crowd actually supposed to be, and how much of that has to be detailed/close up? Or rather, what kind of scene are you planning?
You wrote you had 200 people in your scene that crashed, but do you really need so many people in detail? I mean, you could use Depth of field, so you don't need that many figures, and still get a good crowd impression.
Have you already tried instancing?
As for Photoshop/Gimp, it's worth learning a few basic things. It's impossible to do everything and any effect in Studio. There are rstrictions in hardware, and some effects take ages to render.
It's really simple to combine the renders; you'd render out the background first, and then delete the background, and just render groups of characters on transparent background. They'd cast a shadow, too (if you render in Iray). In Photoshop, you'd just need to load the differnt images into layers, based on the background image you rendered first. https://helpx.adobe.com/photoshop/using/create-layers-groups.html
Another option would be to render smaller groups in segments and from that compose the crowd in postwork, like GIMP or Photoshop.
I'm a total newb in photoshop, so I'm looking for something integral, with daz and easy to use
Well, first of all, how large is that crowd actually supposed to be, and how much of that has to be detailed/close up? Or rather, what kind of scene are you planning?
You wrote you had 200 people in your scene that crashed, but do you really need so many people in detail? I mean, you could use Depth of field, so you don't need that many figures, and still get a good crowd impression.
Have you already tried instancing?
How big? Very big, maybe a few thousands, like as fans in the stadium or a large demonstration, and I do not need a lot details.
Instancing creates an exact clone of an item, with much lower memory use. However it is an exact clone - shape and textures and pose - so not so sueful for a crowd scene, though it can work well for more uniform things. A related option is a Geometry Shell, which can be used in a similar way to an isntance though it can have different materials. Both are in the Create menu.
Also keep in mind that you don't always need numbers to make an actual crowd. This approach doesn't always apply of course (depending on your scene) but suggestion can be a powerful tool as well. For example by using a low camera instead of an high (overview) one. People still see many faces/people/bodies so will easily assume a crowd while in fact...
Instancing creates an exact clone of an item, with much lower memory use. However it is an exact clone - shape and textures and pose - so not so sueful for a crowd scene, though it can work well for more uniform things. A related option is a Geometry Shell, which can be used in a similar way to an isntance though it can have different materials. Both are in the Create menu.
You mean node instances? yes, I tried but the result still does not satisfy me ;(. Best for me looks M.O.M Crowd generator, the characters still retain a lot of detail and weigh very little ( 1 people-1 polygon) .
"As for Photoshop/Gimp, it's worth learning a few basic things. It's impossible to do everything and any effect in Studio. There are rstrictions in hardware, and some effects take ages to render."
Another program to consider is Manga Studio5 / Clipstudio Paint; same app different box; Costs about $40 so is much cheaper than PS:and is much better supported than GImp in terms of tutorials: As Bee suggested a little post work can go a long way.
Comments
There is a class of products that basically create a cardboard cutout of a person. Most came with a set of characters to use, but it was fairly easy to make more. It wouldn't be hard to make up a set for yourself.
One was called Movement of Mass and another was called Crowds (maybe Crowdz). Both at Renderosity.
Another approach is to use lo rez characters
You mean this? > https://www.renderosity.com/mod/bcs/m-o-m-crowd-generator/71815/
I assume you already tried instancing? This product is rather useful, as it helps with dispering: http://www.daz3d.com/ultrascatter-advanced-instancing-for-daz-studio
There's also thie products by Predaton, like http://www.daz3d.com/lorez-casual-man-1
Another option would be to render smaller groups in segments and from that compose the crowd in postwork, like GIMP or Photoshop.
instancing obj imports with hidden mesh removed one of my fav ways, can even have a bit of rigging on them
I mostly use Carrara but doable in studio too adding bones and weightpainting just to parts you want to move
I'm a total newb in photoshop, so I'm looking for something integral, with daz and easy to use
Well, first of all, how large is that crowd actually supposed to be, and how much of that has to be detailed/close up? Or rather, what kind of scene are you planning?
You wrote you had 200 people in your scene that crashed, but do you really need so many people in detail? I mean, you could use Depth of field, so you don't need that many figures, and still get a good crowd impression.
Have you already tried instancing?
As for Photoshop/Gimp, it's worth learning a few basic things. It's impossible to do everything and any effect in Studio. There are rstrictions in hardware, and some effects take ages to render.
It's really simple to combine the renders; you'd render out the background first, and then delete the background, and just render groups of characters on transparent background. They'd cast a shadow, too (if you render in Iray). In Photoshop, you'd just need to load the differnt images into layers, based on the background image you rendered first. https://helpx.adobe.com/photoshop/using/create-layers-groups.html
How big? Very big, maybe a few thousands, like as fans in the stadium or a large demonstration, and I do not need a lot details.
I'm sorry but I do not know what it is :(
Instancing creates an exact clone of an item, with much lower memory use. However it is an exact clone - shape and textures and pose - so not so sueful for a crowd scene, though it can work well for more uniform things. A related option is a Geometry Shell, which can be used in a similar way to an isntance though it can have different materials. Both are in the Create menu.
Also keep in mind that you don't always need numbers to make an actual crowd. This approach doesn't always apply of course (depending on your scene) but suggestion can be a powerful tool as well. For example by using a low camera instead of an high (overview) one. People still see many faces/people/bodies so will easily assume a crowd while in fact...
Maybe food for thought?
You mean node instances? yes, I tried but the result still does not satisfy me ;(. Best for me looks M.O.M Crowd generator, the characters still retain a lot of detail and weigh very little ( 1 people-1 polygon) .
"As for Photoshop/Gimp, it's worth learning a few basic things. It's impossible to do everything and any effect in Studio. There are rstrictions in hardware, and some effects take ages to render."
Another program to consider is Manga Studio5 / Clipstudio Paint; same app different box; Costs about $40 so is much cheaper than PS:and is much better supported than GImp in terms of tutorials: As Bee suggested a little post work can go a long way.