Exporting DAZ Assets for rendering in Blender Cycles
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Hello,
I'm experimenting with exporting DAZ assets to Blender for rendering with Cycles. Has anyone perfected this workflow? I've tried the recommended exporter and importer: https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3. I can export from DAZ but the Blender-side python scripts fail without a specific error (current version, 64 bit, windows). Working without only DAZ's built in export options, I can export an OBJ file from DAZ and the materials show in the Blender internal renderer but not Blender cycles. If I understand correctly, there may be a way to build a shader network that uses these materials, but I'm not sure how or how to access the UV coordinates DAZ likely exports in some form. Any advice would be appreciated!
-d. vyd