Use 'MDL' or 'RSL' in Daz Reality render engine?
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I've been using MDL but I am getting a lot of fireflys on the skin textures of my figures.
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I've been using MDL but I am getting a lot of fireflys on the skin textures of my figures.
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MDL is (or should be) for ative Iray shaders, RSL are Render,man/3Delight which Daz Studio will convert for you. I'd suggest a look at the lighting and surrounding environment to make sure it's not being over-lit nor surrounded by reflective surfaces.
thank you Simon, but that does not answer my question. I use Daz Studio's Reality. It is a type of Luxrender.
Anyone know if I should use RSL or MDL I-in Daz Reality?
Oh heck, sorry - should have read teh subject more closely - put it down to the fact I am stuffed full of cold! ;)
Reality convers materials into LuxRender materials and does that way better with things that are as close as possible to Daz 'default' so if there are RSL version of the shaders for the things you are using start with those. Any MDL things woudl need lookign at in the Reality mateial editor to see how they came across.
I stick with 3dlight mats as much as possible with Reality, but Paolo says iray mats should work fine.
As to excessive fireflys, I get that mainly if theres a lot of reflective surfaces (but that generally renders out), but also from bump/normal settings that are either too high or (in the case of a bumpo normal combo) the math for both is set at 1 instead of .0008 for the bump, 1 for the normal. This is especially true of metals, too high a bump, lots of fireflies, bump normal math wrong, fireflies, noise everywhere, crinkled surfaces, renders really slow, complete fail. FYI the bump normal math tends to reset to 1 and 1 if you manually convert something like a glossy surface to metal, glossy to skin.
You might want to ask this over at the reality support forums.