Specularity

sheedee3Dsheedee3D Posts: 214
edited December 1969 in New Users

Howdy;

Why are the specular points so big in the eyes?...how can i get those points smaller?...its not normal to have the points so big...

PoserPro 2012
Lights: Pro Studio (http://www.renderosity.com/mod/bcs/prostudio/70713)

thanks.

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Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Find the eye texture map, in the texture folder...I'm guessing that not only are you getting the 'actual' specular points, but that, the particular eye texture used, also has painted on highlights. If it does, switch out the texture with one that doesn't.

  • Harry DresdenHarry Dresden Posts: 376
    edited December 1969

    mjc is right. I would start by removing the cornea texture and creating a custom reflection shader.

  • BejaymacBejaymac Posts: 1,889
    edited December 1969

    That's the light shining on the eye that your seeing, you'll probably have to adjust the material settings for eyes to tone it down a bit.

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