Specularity
Howdy;
Why are the specular points so big in the eyes?...how can i get those points smaller?...its not normal to have the points so big...
PoserPro 2012
Lights: Pro Studio (http://www.renderosity.com/mod/bcs/prostudio/70713)
thanks.
Untitled.jpg
800 x 800 - 215K
Comments
Find the eye texture map, in the texture folder...I'm guessing that not only are you getting the 'actual' specular points, but that, the particular eye texture used, also has painted on highlights. If it does, switch out the texture with one that doesn't.
mjc is right. I would start by removing the cornea texture and creating a custom reflection shader.
That's the light shining on the eye that your seeing, you'll probably have to adjust the material settings for eyes to tone it down a bit.