Using Advanced Shaders for DSON Support (SOLVED)
DSON does not convert LIE presets at this time. (It will produce an .mc6 file with the same name, but that file will just white out the material, not actually apply an overlay.) So far this has stopped me from DSON support for items that use these presets (i.e., most of my new products now). I've been trying to create this support for PP2012 using Advanced Shaders (free version), but using the settings the .pdf tutorial recommends for a tattoo preset causes my dirt overlay not to show up at all.
Can anyone share the settings they would use to place a .png alpha'd overlay over a texture using Advanced Shaders or the material room? Does Advanced Shaders not support png alpha overlays? The documentation is not proving helpful at the moment.
EDIT:
Ah. The program doesn't take png files as input. It has to be flattened onto a white background as a .jpg. That still increases filesize, but at least it's possible to do.
Comments
I use a color_math node and adjust position with U and V if needed.
It will take a png or jpg, the multiply drops white
Thank you for responding!
So what would I use with a transparent background png? Setting it to multiply seems to result in in the overlay not showing up at all with the above settings.
It should work with PNG, I just double check to make sure. Maybe the source of PNG makes difference, like some programs pre-multiply alpha or interlace different
The best way to do this in poser is to use a blender node
Attach the flattened alfa to the blender value and plug both textures into input1 and input2
This will keep the original colors, but will still allow you to adust settings for each texture