Can we have a post of links to long-form graphic novels, comics and series created using daz studio?

I'm looking for a list of comics, graphic novels, etc. that are produced with daz studio and poser.

Thank you!

 

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Comments

  • posecastposecast Posts: 386

    There has to be some examples of this...I bought one off amazon (Blackstar???) but I really hoped there would be more.

  • HavosHavos Posts: 5,367

    One of my Android/IOS apps uses a lot of renders made in Daz Studio, does that count, or are you only interested in comics?

  • posecastposecast Posts: 386

    Any kind of story would probably be countable. Might as well include your app as well!

  • AtiAti Posts: 9,130

    Not exactly a "list", but if you want, you can check out mine. First 100 pages available for free on the webpage, the rest also free through Kindle Unlimited.

    http://civilizationhunt.com/

  • My kids books are all done with Daz and I've started doing Blank Comic Books with Multiple cover options designed in Daz. Links to both are in my signature.

  • Oso3DOso3D Posts: 15,015

    If you include webcomics, there's mine: http://thefarshoals.thecomicseries.com/

    It's been on hiatus since last April, but I'm looking to start it up again.

     

  • HavosHavos Posts: 5,367
    posecast said:

    Any kind of story would probably be countable. Might as well include your app as well!

    Well the app is called "Pic Quiz", but does not contain any stories as it is a picture guessing game. There are however a lot of graphics. The pictures take up almost the entire screen, so are not just small sprites like I have used for my other games. On google play the web links is:

    https://play.google.com/store/apps/details?id=com.havos.g.quiz

    On IOS

    https://itunes.apple.com/us/app/pic-quiz/id1160357868?ls=1&mt=8

    There are various packs to download containing images, and whilst the bulk of these are photographs, there are 200 or so renders amongst them. The Anatomy and Fantastical Creature packs are almost 100% renders, the bulk of the assets of which where purchased from this store. The Ancient Weapons, Roman History, Medieval History, Leisure, Musical Instrument & Science Instrument packs also contain a lot of renders, but are mixed between questions based on photos.

    The app is free to download and play, in Google Play, just type "Pic Quiz" and my app is second in the list. I suspect a lot of people here would recognise the 3D assets that have been used.

  • RalfZRalfZ Posts: 31

    Here's mine – not really a "rendered" Daz graphic novel, but Daz came in handy, especially with perspectives.

    https://www.amazon.co.uk/NEBULAR-Secret-Quaoar-Graphic-adaptation-ebook/dp/B01GO8ZSH6/

    (Look Inside)

    It's available for kindle etc, as a printed edition and is also translated from German into English and French, with Portuguese hopefully to follow. I'm just working on vol. 2.

  • MistaraMistara Posts: 38,675

    don't forget Carrara.  

    currently my book covers were done with poser,
    updating with carrara renders.

    creating bookcovers with DS was confusing to me, there is no where to set dpi for printing.
    the printer requires 300 dpi graphics. cover is 5.25 x8, the binding side is odd pixels, bleed area.  woes.

  • ServantServant Posts: 759
    edited January 2017

    You can find the 1st issue of mine here as a webcomic:
    http://servant.thecomicseries.com/

    Or as a PDF/EPUB/CBZ:

    http://www.drivethrucomics.com/product/102925/Servant-1

    Post edited by Servant on
  • FirstBastionFirstBastion Posts: 7,764
    edited January 2017

    There's a few mentioned in this thread here:  http://www.daz3d.com/forums/discussion/comment/1623106/

    Gates of Dawn is an example on Amazon:  https://www.amazon.ca/Gates-Dawn-Benjamin-Finkel/dp/0991324021

    The artist JC Thomas statrted a thread in the forums here on the site  which shows some of the interior pages.  - http://www.daz3d.com/forums/discussion/130721/graphic-novel-with-heavy-use-of-daz-studio#latest

    Spanish Moss is another  http://www.daz3d.com/forums/discussion/129231/spanish-moss-graphic-novel#latest

    Post edited by FirstBastion on
  • RalfZRalfZ Posts: 31

    "Faster Than Light", by Brian Haberlin.

  • FirstBastionFirstBastion Posts: 7,764

    Shane has also done interesting graphic novel work. http://www.daz3d.com/explore-shane-smith

    A quick google search turns up plenty of  links  https://www.google.ca/search?q=daz3d+graphic+novel

     

  • posecastposecast Posts: 386

    Thanks so much! Keep them coming!

     

  • CybersoxCybersox Posts: 9,062
    edited January 2017
    RalfZ said:

    "Faster Than Light", by Brian Haberlin.

    FTL is actually done in Poser, as was Haberlin's massive Anomaly and somehwat lighter Shifter graphic novels. I only make this quibble because it ws specifically designed around Poser 10 & 11's Comic Book style render mode, which Haberlin helped develop.  

    Post edited by Cybersox on
  • CybersoxCybersox Posts: 9,062
    edited January 2017

    For work that I know was produced in DS, a truly amazing piece of art and writing that hasn't been listed yet is the sci-fi epic DATACHASERS, which is currently 1451 pages and still growing at three updates a week http://datachasers.thecomicseries.com/comics/first ; and it's now finished prequel Luna-Star http://lunastar.thecomicseries.com/comics/first (links are for the first page in each series.) 

    And I'm surprised no one has mentioned Liberty Lass by forum regular Steven Vincent yet.  It's a nifty little tribute to Silver Age comics available at http://libertylass.thecomicseries.com/ ;

     

     

    Post edited by Cybersox on
  • JoeQuickJoeQuick Posts: 1,704
    edited July 2019

    Mikel Janin and Mike Deodato both trace poser/daz heavily,  so go pick up a current issue of Batman or Thanos.  

    There's another guy, I think his name is Aco.  His Robin looks pretty familiar to me... the hair just doesn't have the style morph dialed in.

    Something about the exact shape and placement about the wrinkles on Midnighter's mask also feels familiar....

    I sent Deodato an email about my M4 Despot model appearing in one of his issues of Avengers, he was nice enough to mail me a sketch and a thank you note.

    ds_cv5_ds.jpg
    860 x 1323 - 298K
    MidnighterNEW.jpg
    400 x 608 - 62K
    4740107-beyonder+4.png
    1988 x 3056 - 6M
    Post edited by Chohole on
  • Xandyr78Xandyr78 Posts: 118
    Mystarra said:

    don't forget Carrara.  

    currently my book covers were done with poser,
    updating with carrara renders.

    creating bookcovers with DS was confusing to me, there is no where to set dpi for printing.
    the printer requires 300 dpi graphics. cover is 5.25 x8, the binding side is odd pixels, bleed area.  woes.

    I realize bumping this after 2.5 years is a bit...inane...but I realized as I was perusing this thread that no one had ever mentioned a response to you.  I've rendered in DAZ for print by simply making my resolution match whatever the 300 dpi equivalent would be, then resizing the image in Photoshop to actually BE print resolution.

    As an example, your cover is 5.25x8...at 300 dpi, that'd be 1575 pixels x 2400 pixels.  If you render at those dimensions in DAZ, you'd get a render that is that size in pixels, but at 96 dpi.  That could then be resized in Photoshop (or an equivalent), by changing the Image Size in PS to 300 dpi, then telling the software to keep the width and height at 1575x2400.  Play around with the different sampling options in the resize window to get the best results for your desired output.

    If you need to add bleed, it'd be an additional 1/8", or 75 pixels added to both height and width of your document.  That would give you 1/8" of extra render at each edge, just make sure that you keep your image focal point somewhat central, so you don't cut off anything important.  ;-)

    This could also be done in GIMP, though I don't know that software well enough to explain the process, or which menu options you'd use.

    Hope this (very) delayed response was helpful...or at least, not condescending and irrelevant. 

    Have a great day!

     

  • novastridernovastrider Posts: 208

    The official Star Wars comic covers by Jan Duursema.

  • plasma_ringplasma_ring Posts: 1,025

    This thread is fascinating. It feels like Daz is this weird open secret--I never hear about it in professional circles but now that I'm familiar with the available assets and common postwork techniques I see them pretty frequently in popular art. 

    I think it's an awesome and totally valid way to produce art--especially at the speed comics demand--and I wish it got discussed more often. It's similar to how a lot of concept art is photobashed or painted over 3D models (or a mix of both). 

  • Panzer EmeraldPanzer Emerald Posts: 727
    edited July 2019

    There is a stigma around using 3D models as a reference/base for 2D art -especially in comics- to be sure. Considering Poser still elicits visceral reactions stemming from poorly rendered fetish artwork with scantily clad Victoria 4 from those not into the medium like all of us here... it might be a long time before openly saying you use Daz in 2D comic work is acceptable. I still remember some rows over using SketchUp, back in the day....

    Post edited by Panzer Emerald on
  • plasma_ringplasma_ring Posts: 1,025
    edited July 2019

    Yeah. One of the things that's really bothered me since getting into digital art and having a few powerful tools at my disposal is how many of the art styles and effects people think of as unattainably good are actually pretty easy to reproduce with the right software, and are probably done that way by the original artists themselves. I'm open about the fact that everything I do includes 3D models because I remember beating myself up over not being able to figure out a workflow for things other artists seemed to do all the time--and then discovering that those techniques were a filter or something.

    It's why I was happy to see Clip Studio Paint showcase their 3D model tools as something you can trace over to get the right perspective. A lot of popular art is not achievable at the pace of demand without using all of the tools at your disposal, and acting like that's not the case just excludes people who might otherwise be part of the community for software like Daz. Using those tools still takes skill! It's not "cheating" (unless folks who use it are claiming they don't), it's just a different skillset that artists are actively discouraged from developing for some reason. 

    Sorry for veering off topic, I just think about this stuff a lot. laugh

     

    Post edited by plasma_ring on
  • LinwellyLinwelly Posts: 5,948

    If you want another webcomic made with DAZ Studio you can follow this link: https://www.webtoons.com/en/challenge/taiduo/list?title_no=144542

    or go by my banner

  • ZippyGuitarZippyGuitar Posts: 846
    Linwelly said:

    If you want another webcomic made with DAZ Studio you can follow this link: https://www.webtoons.com/en/challenge/taiduo/list?title_no=144542

    or go by my banner

    And it's quite wonderful in both style and story. :-)

  • novastridernovastrider Posts: 208

    If you like this subject, do read this Jan Duursema interview. She's a respected comicbook artist that among others did the Star Wars Legacy series and created characters like Darth Talon. She openly used Poser for references, to quicker draw odd angles and keep track of the complex Sith tattoo's, it's quite cool. Her Talon covers were some of the first mainstream examples from where I discovered Poser and Daz.

    Her modelwork has aged quite a bit by todays standards, but it's still nice. I even did a G8 Talon model upgrade with her original skin textures she freely published, looks great.

    https://www.deviantart.com/grfk-dsgn/journal/Jan-Duursema-Star-Wars-Artist-339892566

  • chicago1921chicago1921 Posts: 52
    edited August 2019
    JoeQuick said:

    Mikel Janin and Mike Deodato both trace poser/daz heavily,  so go pick up a current issue of Batman or Thanos.  

    There's another guy, I think his name is Aco.  His Robin looks pretty familiar to me... the hair just doesn't have the style morph dialed in.

    Something about the exact shape and placement about the wrinkles on Midnighter's mask also feels familiar....

    I sent Deodato an email about my M4 Despot model appearing in one of his issues of Avengers, he was nice enough to mail me a sketch and a thank you note.

    That's pretty interesting, those comics authors using DAZ and Poser, isn't a stupid idea, I can see something DAZ-Poser on the style, those artists are clever they used graphic tablet like WACOM to add some "colored" texture (Gum's effect); That's the big problem with DAZ oriented comics vast majority lacks of color and above all poor postwork, with postwork DAZ's render can be converted to Artwork.

    In the other hand we can see specific comic's camera angle and blank render used on those panels, really pro and nice.

    Post edited by chicago1921 on
  • JoeQuick said:

    Mikel Janin and Mike Deodato both trace poser/daz heavily,  so go pick up a current issue of Batman or Thanos.  

    There's another guy, I think his name is Aco.  His Robin looks pretty familiar to me... the hair just doesn't have the style morph dialed in.

    Something about the exact shape and placement about the wrinkles on Midnighter's mask also feels familiar....

    I sent Deodato an email about my M4 Despot model appearing in one of his issues of Avengers, he was nice enough to mail me a sketch and a thank you note.

    That's pretty interesting, those comics authors using DAZ and Poser, isn't a stupid idea, I can see something DAZ-Poser on the style, those artists are clever they used graphic tablet like WACOM to add some "colored" texture (Gum's effect); That's the big problem with DAZ oriented comics vast majority lacks of color and above all poor postwork, with postwork DAZ's render can be converted to Artwork.

    In the other hand we can see specific comic's camera angle and blank render used on those panels, really pro and nice.

    Yeah I agree . If used properly DAZ or Poser assets can helping us to create  good artworks including Comic contents or CoverBook - Packaging design - Advertising etc .

    Using 3D models  for repetitive works like Comic actually is  smart idea . But for great outcome, you still really need understand about how "proper" artwork  created .

    Spend half hour everyday to see 2D speed art or  3Dspeed modeling > in next month you`ll produce much more better images/artworks than before .

  • JoeQuick said:

    Mikel Janin and Mike Deodato both trace poser/daz heavily,  so go pick up a current issue of Batman or Thanos.  

    There's another guy, I think his name is Aco.  His Robin looks pretty familiar to me... the hair just doesn't have the style morph dialed in.

    Something about the exact shape and placement about the wrinkles on Midnighter's mask also feels familiar....

    I sent Deodato an email about my M4 Despot model appearing in one of his issues of Avengers, he was nice enough to mail me a sketch and a thank you note.

    That's pretty interesting, those comics authors using DAZ and Poser, isn't a stupid idea, I can see something DAZ-Poser on the style, those artists are clever they used graphic tablet like WACOM to add some "colored" texture (Gum's effect); That's the big problem with DAZ oriented comics vast majority lacks of color and above all poor postwork, with postwork DAZ's render can be converted to Artwork.

    In the other hand we can see specific comic's camera angle and blank render used on those panels, really pro and nice.

    Yeah I agree . If used properly DAZ or Poser assets can helping us to create  good artworks including Comic contents or CoverBook - Packaging design - Advertising etc .

    Using 3D models  for repetitive works like Comic actually is  smart idea . But for great outcome, you still really need understand about how "proper" artwork  created .

    Spend half hour everyday to see 2D speed art or  3Dspeed modeling > in next month you`ll produce much more better images/artworks than before .

    Yes, it's true.

    We can see something about comics or graphic art, it's a visual art and often you can find really bad comics having amazing draw, I think majority of drawers have bad opinion about 3D art and don't want to use DAZ or POSER, it's a mistake, look for example what do "Mickey' using 3D on the current crappy movies they made, they left the classical 2D graphism for the use of 3D graphism, why? Maybe they are focused on the story more than the graphism.

  • Adding to the list, here’s my DAZ3D webcomic: Unit-M.

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