How do you deal with Eye Reflections in IRAY?

In this picture i dont really konw what the eyes are reflecting, there's nothing in the sky since i'm using SunSky  mode and Dome Draw is off.

There's no other lightseither.

But anyways some eyesets come with a set of predefined reflections to apply. Should you use those or should you not use those?

In this case i left the eyes 3Ddelight and i did use a predefined reflection( i provide a picture of my options). But it doesn't even show up. Instead i get the reflection shown in the picture of the 2 eyes.

 

HowFixReflectionsEyes.jpg
529 x 153 - 19K
ReflectionsUsed.jpg
237 x 327 - 26K

Comments

  • nicsttnicstt Posts: 11,715

    Well you want the eyes to reflect what is in the scene, including the sky, so don't use the included ones; they seem most suitable for 3Delight.

    If there is nothing in the scene, then in IRAY that is exactly what you get reflrected; you should get a lighter pathch, as you image shows, which reflects (no pun intended) the horizon. The idea is that the reflections look more believeable as they correspond to what is in the image.

  • AndySAndyS Posts: 1,438

    Remove the maps from the glossy parameters.

    Even in 3Delight it is possible to get a correct eye reflection doing the same.
    For some silly odd reasons most PAs still implement the glossy reflections in the textures itself.

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