Geometry editor for 'Inner' parts
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I want to remove one tooth of the upper jar at a G3M based Toon. To make it visible I selected in the Scene-Tab Head, Lower Jar, Lower Teeth, Tongue and made them invisible. Then I changed to the Geometry editor and tried to select the polygons of the tooth. But I can not select something. If I monitor this in the Details of the 'Tool Setting-Tab', I see that I select something, but I see nothing selected in the Viewport. If I make then the 'Head' (in the Scene-Tab) visible again, I see a one or more polygons of the lips selected.
How can I avoid to select invisible things or force to select with the Geometry editor only visible polygons?
Comments
Instead of hidng via the surface select the parts you want invisible and use the right-click Polygon Visibility menu to hide selected.
Sorry I did not found a way / tool / mode where I see during a right click the option Polygon Visibility?
Maybe the following screen shoots explain my issue a little better:
Picture 1 will show my preparations to select polygons with the Geometry Editor. Here I expect, when clicking on the tooth, that one polygon becomes selected.
Picture 2 shows, what I have selected in reality: An unselectable and (previously) invisible part of the figure.
Why the Geometry-Editor selects parts which are invisible and unselectable and not the for the user visible part?
Geometry Visibility should be in the right-click menu (in the viewport) with the Geometry Editor active - my apologies for getting the wrong name. That is the correct way to hide geometry to get at underlying polygons.
Sorry, this makes no sense: I need to hide e.g. the lip over the tooth in question to be able to select the tooth. How can I distinguish then between the invisible polygons I made to see the item I want to remove and that one I really want to remove?
If I do like you recommend, I delete finally all hidden polygons including that I do not want to delete.
Select the polygons you want to hide, Geometry Visibility>Hide selected, select the polygons you want to work on, when done Geometry Visibility>Show All Polygons. I would not advise deleting the unwanted tooth, use a weight-mapped DForm to move/shrink it out of sight (using the seelction of the tooth polygons and then with the Node Weght painter Brush tool right-clicking and selecting Weight Editing>Fille Selected... However, if you want to delete you can select the tooth while the rest of mesh is hidden, then use the Show All Polygons command, then Hide Selected and Delete Hidden.
If I understand you correct, I first shall select some polygons which cover the polygons I finally need and make them invisible. Then I shall select the polygons I need. But how to figure out, that I have all required polygons selected? At that moment I have 3 state of polygons: Visible, Invisible and Selected. But how to figure out if the selected are all and only the polygons I need? When I change the state of the selected polygons to 'Invisible', they are at the same state as that I needed to hide the polygons I need. How to select only a few polygons without fetching others?
I also tried to go 'inside' the guy and select only the one tooth, but I always detected some deleted polygons of the remaining body. So this is also not the perfect solution.
I find it way quicker and easier to hide individual teeth with opacity maps which may work for what you want to do - I tested on the g3m toon & attach how it comes out
Ok, using the opacity would be an option to reach this goal as well. Nevertheless It would be very usefull also th know, how to select polygons behind others. In addition: I consider this as bug, if I use a tool which modifies invisible parts.
To select polygons that are behind others hide the oens that are in the way. This is mainly what the visibility feature is there for. I am not understanding why you find it objectionable.
Isn't this what I did?
I hided some objects in the Scene-Tab, they hadn't been visible for me (See picture 1 in my recent post). I tried to select the visible ones but selected the invisible (picture 2). And this is what I not understand!
As I said above, you need to hide with the Geometry Visibility commands in the Geometry Editor tool's right-click menu.
As I said above: This makes no sense: I hide polygons to make the polygons below visible. Then I select the polygons I need to remove: But how I can distinguish between that hidden polygons to see what I want and that I finally want to remove? There is no option to remove finally only the polygons I want to remove. The polygons I need to hide to see that ones have the same state?!?!?!?!?!?!
As i said, select the polygons you want to get out of the way, hide them, select the polygons you want to delete, use the Geometry Visibility command to make all visible (which won't deselect the polygons your just selected0, use the hide selected command, then delete hidden. Though I still think this is a bad way to get rid of the tooth.
In this particular case another optionb would probably be to morph the mouth open, select at least one polygon on the tooth, then press ctrl(Win)/cmd(Mac) * to select all connected polygons - each tooth is, as I recall, separate mesh so that should select just the one tooth.