Creating a custom shader based on "Orange Toon" Trouble with Opacity

At the moment I find a modiffied version of "Orange Toon" (Namely a White Version of it) to work well for making sprites that accept custom color.  In my attempts to improve it versitility I've been sucessful in adding a tileing diffue strength map to the shader. 

What I need now is the ability to use Opacity maps to "Cut out" parts of the model I don't need to be visable.  What I need  (For Example) is for the Genisis G-suit to stop beninth the Morphing Fantasy Dress's Collar.  To do this with most shaders I would black out that part of the opacity map on the Gsuit.  For this example in partucular loosing the outline on that part of the Gsuit would be inconsiquetial as the Collar's outline would suffice.
However, most trees use tranparancy maps to give the leaves their shape, in this case Outline would be importaint.

I guess for starters I would need to know how one would go about plugging an oppacity map into the "orange toon" shader for the purpose of "Blacking out" 

Comments

  • Where is the Orange Toon you are using as your base?

  • The "Orange Toon" is one of the exapmle shaders in the "Shader Mixer" folder.

    I did get to work this morning.  Trying to explain how I got it to work without pictures is difficult,  Lots of things criss-crossing.  Needless to say, I was glancing at it and sort of "Jumped out at me."  If I can get the screen shot up I will (I don't mind sharing.)

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