How do you apply a shader without removing the assigned maps
Zev0
Posts: 7,090
Say I have armor loaded. It has textures. I want to load the metallic shader on it. But it eliminates the textures plugged in when applied. Is there no way to apply the shader and keep the assigned textures?
Comments
When applying shaders in DS, hold down the Ctrl key and double click the shader preset.
A little window will pop up, the second option is "Map Settings" set it to Ignore and then go to the Preferences tab and select "Set Prefered Options on Accept"
Then click accept.
Cool. Gonna try that now. Thanks
Worked like a charm:)
That'll sure speed up the process of setting up one of Stonemason's lots using the Visual Style Shaders.
Glad I could help! :)
Now this is good info to know. Thank you sir. This little tidbit is getting saved. ;)
That'll sure speed up the process of setting up one of Stonemason's lots using the Visual Style Shaders.
It won't work with Visual Style because that's a mixer shader.
On the old forum I suggested how to save out and edit a VS preset so that it will preserve textures though.
It won't work with Visual Style because that's a mixer shader.
On the old forum I suggested how to save out and edit a VS preset so that it will preserve textures though.
Apparently in DS4.5 it does work.
I think that if e.g. Joequick wants to convert dzDefault shaders into a VS "equivalent," there isn't a very good way to make this automated [without editing .dsa code], because there are at least two places in VS where the diffuse color+map should be plugged (I use four) and DS couldn't really know that. I guess it can check "diffuse color" (the one that governs what the openGL shows) but that is just the light shading side.