DAZ Seal
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I finally bought the DAZ seal and it is a bit low on polygons. I've raised the subdivision to the maximum but I can't see a visible effect in rendering. Will I need to export it to an external modeling program for increasing the subdivision and smoothing and then re-modeling in DAZ Studio for these high-resolution UHD renders?
Also, I intend to buy all these old DAZ critters I don't have already. I guess I'll need to repeat that process for all of them?
Comments
you can add a short thick coat of LAMH fur and convert to fibermesh
SubD smooths, it doesn't add detail (without an HD morph or, in Iray, displacement).
OK, it sounds like I need to export to Blender in increase the polys to reduce the blockiness. Thanks