Why is FBX not able to convert to BVH and thus aniblocks?
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I bought alotof great FBX for unity. I want to use them in daz but i can't. Ther'es no way. there's no converter.
why is fbx not convertible to anything?
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I bought alotof great FBX for unity. I want to use them in daz but i can't. Ther'es no way. there's no converter.
why is fbx not convertible to anything?
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it is if you have a program that will import it and export BVH
I imagine Unity can but may need a plugin, not tried, iClone 3Dxchange pipeline can and Blender should.
a simple google reveals a bvh exporter on Unity's asset store.
Otherwise Blender is the free way or programs like 3D studio Max, Maya etc should do it if you have access to them, each year you can get a 30 day trial of the latest versions or you can get a Steam subscription et.
Thanks, got it!!!!!!
GOt BVH Exporter. It does export but the bvh resulted are all messy . They don't result in correct animation. that was a 20 dollar waste.
I am sorry, I did suggest Blender myself which is free, I only found they had one by Googling as I said, check their refund policy is all I can suggest.
sadly the only thing I myself have that works is iClone and 3Dxchange pipeline but not suggesting that for just FBX to BVH conversion for DAZ studio as not its strong point.
is a fair few conditions that need to be met and forget Genesis 3, M4 and V4 and in Poser give my best results.
its more of an extra feature than a reason to use it