Cannibalizing geometries from figures
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Hi Forum,
I am often building outfits out of existing models, and taking elements from a model and parenting it to other figures.
I frequently would like to for example take a boot from a G3F colthing figure with two boots and rigging to the hip, and pull the boot
out of the rigging so I can parent it to the shin of my V4 figure. In another example I have elbowpads that were part of a
fully rigged figure that I wanted to parent directly to the forearm.
Is there a way within DS to rearrange the rigging so that the parent bone is no longer the hip, but near where I want it?
Or is there a way to lift the geometry out of the figure, and I can do some simple rigging myself?
Thanks!
Geoff
Comments
Be warned that anything you do in this manner can only be for private usage. Any redistribution of anything like this would be breaking the Daz 3d EULA.
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All for personal use, but that is interesting, thanks for pointing it out!
you can convert to prop to remove any rigging.
also converting V4 to weightpainting triax you can sort of autofit stuff once you have resized transformed and then converted to prop in place.
Thanks 3Ddigit! I will try that
Hello Chohole,
Please correct me if I am mistaken.. I am under the impression thath any render you do with the content purchased here, is legal and can be redistributed, sold, etc.. The only thing not allowed would be redistributing the 3D assets, as that would be against the EULA. Am I mistaken, or misinterpreting the rules? If I am on the correct page, I would think that any render produced by motoglyps, would be legal, even if parts from several different assets were used. Thank in advance!
Rich S.
That is right, Chohole was warning that the mesh diting could not be shared as mesh - renders are, as you say, no problem.