How to do a head morph in DAZ Studio?
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I used to be able to do a trick in Poser that I can not figure out how to do in DAZ Studio 4.9.
I used to make a face in Poser for a V4 by turning dials, then kick out an obj of the head and read it back in as a morph. This let me reduce the overall settings some or increase them. I often found I wanted a little bit less of a character I had spent a day creating. You can also zero all the morphs and just spin that one dial as a starting point. I think I'm basically asking how you kick out a morph for just the head, but I want it to be reloaded as a just one dial to spin.
Any help is appreciated.
Comments
You can do that in DS, though you have to export the whole figure mesh. However, that trick removes any linked correction morphs for things like expressions that may be triggered by the original constituent morphs (and of course the result cannot be shared with others). A better solution may be to put the Parametrs pane in Edit mode (right-click menu), create a new property (your morph - again right-click menu), then with the new proeprty set to 100% and your morphs at the values you want right-click on the new property and select ERC Freeze to make a controller that will set your shape, but using the original morphs. If this is a Daz weight-mapped figure you can save the new controller as an asset - File>Save as>Support Assets>Morph Asset.