What was that thing that lets you "glue" rigid parts to a mesh?

In studio you can attach a rigid part to the mesh at a vertex or vertices (like a button, for example). It will then move with the mesh but won't be deformed by the weightmap. It shows up in the scene tab as a small little I-beam parented to the part of the mesh in question. I can't recall what it's called, I'd like to use it to attach buttons to a jacket I'm making.  Does anyone know?  Thanks.

Comments

  • You mean the Rigid Follow Node?

  • grinch2901grinch2901 Posts: 1,246

    Yes, that's it. I got it working, very useful thing, especially with a double breasted jacket with 6 buttons, they were warping all over the place when they were part of the mesh or sinking into it when I just parented them. Now they follow very well!

    RigidFollowTest.jpg
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  • nicsttnicstt Posts: 11,715

    You mean the Rigid Follow Node?

    Damn, thanks for the tip; didn't know about this. So much to learn.

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