What was that thing that lets you "glue" rigid parts to a mesh?
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In studio you can attach a rigid part to the mesh at a vertex or vertices (like a button, for example). It will then move with the mesh but won't be deformed by the weightmap. It shows up in the scene tab as a small little I-beam parented to the part of the mesh in question. I can't recall what it's called, I'd like to use it to attach buttons to a jacket I'm making. Does anyone know? Thanks.
Comments
You mean the Rigid Follow Node?
Yes, that's it. I got it working, very useful thing, especially with a double breasted jacket with 6 buttons, they were warping all over the place when they were part of the mesh or sinking into it when I just parented them. Now they follow very well!
Damn, thanks for the tip; didn't know about this. So much to learn.