Show us your 3Delight renders

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Comments

  • Sven DullahSven Dullah Posts: 7,621
    kyoto kid said:

    ...nice scene, and yes the ground looks much better in the latter two. 

    I like the overall lighting better in the IBLM scene.

    Are you using Progressive or Bucket mode?

    Tks! That was the "bucket" mode, I tried with progressive, but it didn't fix the artefacts, unfortunately:(

  • kyoto kidkyoto kid Posts: 41,057

    ..ow,  Havne't been getting any of those since the fix.

  • Sven DullahSven Dullah Posts: 7,621
    edited April 2018

    No problems with this onecool

    image

    Southern Nightpp.png
    1800 x 1012 - 3M
    Post edited by Sven Dullah on
  • kyoto kidkyoto kid Posts: 41,057

    ...love this one.  Gives me a warm feeling on a chilly rainy day here in Portland.

  • Sven DullahSven Dullah Posts: 7,621
    kyoto kid said:

    ...love this one.  Gives me a warm feeling on a chilly rainy day here in Portland.

    Glad to hear that:) We've had about 30 cm of wet snow the last couple of days, still coming downindecision

  • kyoto kidkyoto kid Posts: 41,057

    ..,lots of water from the sky in liquid form here.

  • Sven DullahSven Dullah Posts: 7,621
    edited April 2018

    Just a test render of https://www.daz3d.com/sultana, which is in fast grab atm, couldn't resist it. Comes with a nice prop pack, and doors are rigged;) Mats may need some tweaking still...

    image

    Sultana AoA.png
    1800 x 1012 - 3M
    Post edited by Sven Dullah on
  • algovincianalgovincian Posts: 2,613

    Excellent render, Sven! Was looking at that in fast grab, too.

    - Greg

  • Sven DullahSven Dullah Posts: 7,621

    Excellent render, Sven! Was looking at that in fast grab, too.

    - Greg

    Thank you! Would be nice to see some renders if you do grab it;)

  • SaphirewildSaphirewild Posts: 6,668

    What an amazing ship render Sven!!! 

    I just had to go and throw it into my favs awaiting some sweet money fairy to grant my wish of winning it big on the lottery!!!devil

  • Sven DullahSven Dullah Posts: 7,621

    What an amazing ship render Sven!!! 

    I just had to go and throw it into my favs awaiting some sweet money fairy to grant my wish of winning it big on the lottery!!!devil

    Thank you! Yes I could really use a fairy toocool

  • Sven DullahSven Dullah Posts: 7,621
    edited April 2018

    ...one more AoA render, render time 15min. Maybe an IBLM attempt next...

    image

    Sultana AoA 5.png
    1800 x 1012 - 3M
    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited April 2018

    AoA render

    image

    Sultana AoA 6.png
    1800 x 1012 - 3M
    Post edited by Sven Dullah on
  • mori_mannmori_mann Posts: 1,152

    1 distant light and two spots. Just playing around.

    Turning it into a JPEG and uploading murdered quality, but it'll have to do :)

  • Sven DullahSven Dullah Posts: 7,621
    edited April 2018

    IBLM render

    image

    Sultana IBLMpp.png
    1800 x 1012 - 2M
    Post edited by Sven Dullah on
  • kyoto kidkyoto kid Posts: 41,057

    ...that's really nice

    So what water are you using?

  • srieschsriesch Posts: 4,241

    ...one more AoA render, render time 15min. Maybe an IBLM attempt next...

    image

    What product did you use for the water plan, just out of curiosity?

  • Sven DullahSven Dullah Posts: 7,621
    edited April 2018

    It came with a beach set by Nerd3D, no longer available over here, but on the other store I think. It has really nice ripple morphs;)

    I made some additional wave morphs using deformers.

    Post edited by Sven Dullah on
  • kyoto kidkyoto kid Posts: 41,057
    edited April 2018

    ..was that Waves on the Beach?  I have that.

    Post edited by kyoto kid on
  • SaphirewildSaphirewild Posts: 6,668

    AoA render

    image

    A truely amazing render Sven I just love your character, he is very strong and handsome "Smirks"!!

  • SaphirewildSaphirewild Posts: 6,668
    mori_mann said:

    1 distant light and two spots. Just playing around.

    Turning it into a JPEG and uploading murdered quality, but it'll have to do :)

    OMG so mysterious so cloak and dagger for sure!!!

    Great render @mori_mann !!

  • SaphirewildSaphirewild Posts: 6,668

    IBLM render

    image

    May I just make a comment about this render?

    It is just that this render would be so much better with some pirates hanging off the side of the ship!!!

  • Mustakettu85Mustakettu85 Posts: 2,933
    Do you have any idea why this is happening? It seems to me it's related to normals/light angle, as changing direction of light and/or removing normal maps sometimes fixes the problem. After the upgrade it's much better, but I'm still having problems, ocasionally.

    Have you checked if these models actually have consistent normals? The sad reality of the hobby 3D scene is that even a lot of stuff we pay for comes with various topology issues.

    Basically, in DS, go to Edit - Preferences - Interface, and uncheck "Backface lighting". Then all the blatantly inverted normals will show up as black in the viewport. Saves a lot of Wondering Why (TM).

    If there's just one poly with an inverted normal on a surface, a lot of stuff will be thrown off around that place.

  • Mustakettu85Mustakettu85 Posts: 2,933

    New edition of the PBR Guide by Wes McDermott of Allegorithmic is up.

    Mandatory reading for everyone dabbling in CG, even those who call themselves "just artists" or claim they are "into stylised looks". I'm very sorry, but if you want to be in control of your simulation, you need to know the math model inside.

    Find it here: https://www.allegorithmic.com/pbr-guide

     

  • Mustakettu85Mustakettu85 Posts: 2,933

    And again I'm sorry, but if I pretend not to notice once more, it won't be good for my conscience.

    See, folks, time and again renders get posted that are basically a dark subject on a dark background, no contrast, no dynamics. I suspect it might have to do with the fact that the authors of these renders have their monitors preset to factory defaults which are usually horrendously bright, and as a result, all the balance is off.

    The best way would be to use something like Spyder calibration devices, but they aren't what you can readily buy from a local smartphone store in every country in the world, and ordering stuff online is not for everyone. So what I use is a free utility. It's for Windows, but I guess it's what the majority runs as well.

    https://www.quickgamma.de/indexen.html

    It will require you do some work, but the result is worth it.

    Hope it helps everyone regain the dynamics in their images.

  • Sven DullahSven Dullah Posts: 7,621

    @Saphirewild

    Thank you so much for your comments! Yeah I guess you're right, he looks a bit lonely up there;) Off to do some dial spinning...

  • Sven DullahSven Dullah Posts: 7,621
    kyoto kid said:

    ..was that Waves on the Beach?  I have that.

    Yup that's the one;)

  • Sven DullahSven Dullah Posts: 7,621
    Do you have any idea why this is happening? It seems to me it's related to normals/light angle, as changing direction of light and/or removing normal maps sometimes fixes the problem. After the upgrade it's much better, but I'm still having problems, ocasionally.

    Have you checked if these models actually have consistent normals? The sad reality of the hobby 3D scene is that even a lot of stuff we pay for comes with various topology issues.

    Basically, in DS, go to Edit - Preferences - Interface, and uncheck "Backface lighting". Then all the blatantly inverted normals will show up as black in the viewport. Saves a lot of Wondering Why (TM).

    If there's just one poly with an inverted normal on a surface, a lot of stuff will be thrown off around that place.

    Wow thanks for the tip, didn't know about that check button. I assume, if I run into inverted normals, they can be fixed using the geometry tool inside DS?

  • Sven DullahSven Dullah Posts: 7,621

    New edition of the PBR Guide by Wes McDermott of Allegorithmic is up.

    Mandatory reading for everyone dabbling in CG, even those who call themselves "just artists" or claim they are "into stylised looks". I'm very sorry, but if you want to be in control of your simulation, you need to know the math model inside.

    Find it here: https://www.allegorithmic.com/pbr-guide

     

    Thank you! Very useful and interesting stuff indeed!

  • kyoto kidkyoto kid Posts: 41,057
    kyoto kid said:

    ..was that Waves on the Beach?  I have that.

    Yup that's the one;)

    ...never thought of using it for an out at sea scene.  Do have Ocean Wide on my wishlist.

This discussion has been closed.