I am having troubles using the shaders in the 'So Wet Bundle', every time I add a shader to my figure they turn into a liquid shell of a human while in iRay. I am sure that I am missing something but I cannot figure it out. Can anyone please help me?
Have you tried rendering the image? I only ask because some shaders cause my working display to look weird (blocky, invisible, strange color), but render just fine. I think it has to do with the video driver. But, I haven't found an update to fix it.
Other than that, check the steps. You have to first apply the skin type from the top options, then apply the prop and shader. The actual water layer is a geoshell. If you make the mistake of applying the water shader to your G3 model, it will make the entire model into water, instead of just the droplets.
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Have you tried rendering the image? I only ask because some shaders cause my working display to look weird (blocky, invisible, strange color), but render just fine. I think it has to do with the video driver. But, I haven't found an update to fix it.
Other than that, check the steps. You have to first apply the skin type from the top options, then apply the prop and shader. The actual water layer is a geoshell. If you make the mistake of applying the water shader to your G3 model, it will make the entire model into water, instead of just the droplets.
Hope this helps!