Are you getting any error messages about the shader interface? Check Help>Troubleshooting>View log file, scrolling to the end after rendering. If so it's probably the failure to correctly compile the AoA SSS shader - restarting DS will fix it, but a quicker fix is to go to your temp folder (Edit>Preferences and hold down the ctrl key while clicking the ... button for temporary files for Windows, DAZ Studio>Preferences and hold the cmd key while clicking the ... button fro Mac) and then in \Shader\Brickyard delete everything, then restart the render.
One question... Did you render without lights? Was that intended? Also, one suggestion, I'd put in a slight "Depth of Field" effect, so that the tree and background become a little bit blurred. It creates a sense of depth, and also puts the focus on the character.
White models means you're out of memory for the textures. Restart the app. 3DDelight doesn't always free up the memory properly.
Actually, it's more often the mess up on compiling the AoA shader...in 3DL, if the shader isn't 'found' the 'default surface' is used...which is basically a Blinn diffuse shader with a value of 1 1 1 in the diffuse channel.
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A few questions ahead:
Are you getting any error messages about the shader interface? Check Help>Troubleshooting>View log file, scrolling to the end after rendering. If so it's probably the failure to correctly compile the AoA SSS shader - restarting DS will fix it, but a quicker fix is to go to your temp folder (Edit>Preferences and hold down the ctrl key while clicking the ... button for temporary files for Windows, DAZ Studio>Preferences and hold the cmd key while clicking the ... button fro Mac) and then in \Shader\Brickyard delete everything, then restart the render.
...I swear, this program has more shortcuts than I have hairs on my head...
Obviously, you've been using the program too long...it's a quick way to lower your hair count. And Blender has more...
Thank you. Closing and restarting did the trick. I was using belle, gingersnap and some older renders together
cheers
Nat
First Illustration of my new app, Where's the Reindeer? Story, Games and Activities
Nice composition!
One question... Did you render without lights? Was that intended? Also, one suggestion, I'd put in a slight "Depth of Field" effect, so that the tree and background become a little bit blurred. It creates a sense of depth, and also puts the focus on the character.
White models means you're out of memory for the textures. Restart the app. 3DDelight doesn't always free up the memory properly.
Actually, it's more often the mess up on compiling the AoA shader...in 3DL, if the shader isn't 'found' the 'default surface' is used...which is basically a Blinn diffuse shader with a value of 1 1 1 in the diffuse channel.
Thanks for the tips. Greaty appreciated! The composition is so much better with the lighting and blur