Rigging models made in blender for Daz

as the title says I'd like to aquire new models that I have found that are for blender and rig them to work in daz.

So my problem is simply how can I import the model in such away that it is made up of more than one thing, also I am a self proclaimed noob at rigging in general, so more help in that department is welcomed as well but at the top of the list is making the model be made of parts like other daz models. And fair warning I may not of phrased that right.

 

But any help given would be truley welcomed

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited November 2016

    Does the model already have groups set up in Blender?

    If so, export as OBJ  with these options...

    If not, set up some logical groups...if it's a figure, use joints as a logical group position.

    It's a lot easier to do this in Blender than it is to use the Geometry Editor in Studio. 

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    Post edited by mjc1016 on
  • mjc1016 said:

    Does the model already have groups set up in Blender?

    If so, export as OBJ  with these options...

    If not, set up some logical groups...if it's a figure, use joints as a logical group position.

    It's a lot easier to do this in Blender than it is to use the Geometry Editor in Studio. 

    ok I'll try this, though I'm even newer to blender than I am to daz.

    Also can you set up these groups in hex as well? in case I should need to tweak a model in the future

  • mjc1016mjc1016 Posts: 15,001
    edited November 2016

    Yeah...you can, but it's been too long since I've used Hex, I'm not sure of the terminology/process any longer.

    If you have a Blendswap account, this dolphin has a nice rig set up in Blender with nicely named and laid out groups. 

    http://www.blendswap.com/blends/view/83681

    It should be fairly easy to bring into Studio.

     

    Post edited by mjc1016 on
  • ok I'll give the dolphin a try, been mostly looking for anthro types since thats the one sort that daz lacks. Lots of humans of high quality, next to no anthro

  • mjc1016mjc1016 Posts: 15,001
    Deamonox said:

    ok I'll give the dolphin a try, been mostly looking for anthro types since thats the one sort that daz lacks. Lots of humans of high quality, next to no anthro

    The dolphin will make good practice.

    There are a couple of anthros on Blendswap, but I haven't looked at them... 

    They will be harder to bring in than the dolphin, most likely.

    After you bring in the dolphin with the groups, these should get you going...

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/basic_rigging_preparation/start

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/adding_bones_for_rigging/start

  • thanks this should prove helpfull, I managed to bone the dolphin even if it's a little bad at the moment but I'll just have to go through the tutorial to fix that. do you happen to know how to group materials then in blender? or can you point me towards something that can teach me the hexagon method.

  • mjc1016mjc1016 Posts: 15,001

    https://www.blender.org/manual/modeling/meshes/properties/vertex_groups/vertex_groups.html

    This video is for an older version of Blender, but the basics still apply

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