Beta Camera Issues
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Whenever I try to render a 4K image in the new beta, Daz always defaults to using the active viewport dimensions instead, Is anyone else having this issue?
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Whenever I try to render a 4K image in the new beta, Daz always defaults to using the active viewport dimensions instead, Is anyone else having this issue?
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This was a bug that has been fixed and is now being tested. Check the change log for details.
Do I need to redownload Daz Studio to get the fix or will it update by itself?
You will need to wait for a new beta, I am afraid.
User kitakoredaz found that loading a camera that had been created with a previous version of DS with local dimensions set seems to work around the viewport/aspect ratio issue. You could give that a try until the update to the beta is released. This workaround worked for me.
i Have no idea how to do that could you walk me through the process?
I do not know if it really work for yours ( I am windows user,, and can not detect when it happend for me, I had seen one time the problem)
but if you load saved scene which saved by old version (product version or beta), and if the camera work without problem,
just load new camera by product version ds, then set camera as local, and save it as scene as you like.
then lauch this beta, open the saved scene (by product ver DS) in current beta may help.