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Isn't that how you merge a scene into what you've already loaded? This is one of the differences between saving as scenes and scene subsets — by default (unless you use the File menu or right-click) loading a scene will replace everything, by default loading a scene subset will merge.
Or you can conform it as normal, turn on show hidden in the parameters tab, and dial off the ear morph in the hair that gets automatically copied over.
Ah, that sounds like an even better solution.
Yeah, usually works well unless you have a head morph that has the ears built in - which is super annoying but I've only seen a couple times in 10 years.
I do this frequently. As an example, in a recent scene of a wedding, I parented the bride and groom once I had them posed properly kissing. Since it had taken me hours to get it right, I didn't want it to suddenly get wiped out. I've done the same thing with ym current scene where they are dancing. After hours posing, I parent them and they can be moved together without wrecking all the posing work I did.
Very handy ability. I just need to figure out how to save the poses themselves for use on other chracters. I haven't spent time on that yet.
I think I may have missed a step in the instructions above. You've got a choice. You can parent everything to the table. Or you can parent everything into a Null in the original source scene.
Merging the scene will bring in everything in that scene -- parented or not. So make sure that everything is parented to *something* if you want it to move as one group.
I gather there's a menu item somewhere for parenting things. But I generally just grab what I want to parent in the scene list, and drag it up or down the list and on top of whatever it is I want to parent it to. It turns into a subfolder of the Parent item.
My workaround for this is to dial in an elf ear morph at say 1% so it shows up in the hair morphs, then go to that hidden parameter and dial it way down, kind of forcing an ear morph that wasnt there.
What i do is i double click the name of the model in scene tab. then a blinking line shows and you should be able to change it then
Right click on the subject to be parented. "Parent XX to >>>>" Click on the new Parent. If the subject is already parented, the right click subtext changes to "Change Parent".
Did you rename or relabel?
So far I haven't had any glitching renaming parented items. I click twice (not a fast double click though) on what I want to rename in the top right Scene window so cursors blink on both sides of the name, then rename. The first click selects the item, the second click over the name allows editing the name. I think Richard is the one saying to try this.
I have found that often using a camera that isn't parented to something (say a car with a couple women parented to the car and a camera - also parented to the car - looking over the front seats between their shoulders) lets the women and camera wander around when I move the car. If I move the car with the parented camera everything stays in place no matter how I move it.
Is there a scene properties tab for Mac users, or do we [miss out] once again?
What do you mean? I think everything mentioned here is cross-platform and part of the core. The Scene pane, if that is what you mean, is certainly part of the base application - and probably open by default.