OBJ Import Resolution
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If I open up ZBrush and custom sculpt something at high resolution with a lot of details (say a bunch of rocks with lots of cracks/crevices, etc.), then I export the tool as an OBJ and then import the OBJ into a DAZ Studio scene, does Studio preserve the resolution level of my object, or does it reduce it? I assume Studio is capable of handling high-res sculpts.
The reason I ask is because I've started to make a lot of my own props in ZBrush and would like to use them in Studio. And yes, I am aware of the deliberate limitations inserted to prevent non-PAs from doing their own HD morphs. I'm just wondering if this limitation extends to any sculpted imported object across the board.
Post edited by Fragg1960 on
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If you are importing a shiny, brand new, never been made into Studio content OBJ, then it doesn't matter how many polys it has. The HD limitation is just for morphs for existing content/figures.
Yes, I'm talking about original sculpts made by me coming out of ZBrush into Studio, not existing Studio content/figures being shipped over back via GoZ or exported and reimported. Thanks--good to know the resolution will be preserved on my props. Appreciate the quick response.
I'm not sure how Zbrush does the exports...but in Blender there is the option to export without the modifiers (which means subd or multires won't be exported), so that would be the only 'gotcha' I can think of...other than Studio whining about a 50 bazillion poly item (but if you have enough system RAM Studio can handle some rather large poly counts...had a well over 1 million poly item imported on 8 GBs...now talk about bogging things down).
Huh? Could you elaborate please? I've just started making items for my own use.
Thanks.
There is no way to import a hi-rez sculpt as a morph. You can do it as new object, but the tools needed to do it as an HD morph are not available, except to PAs.
A model will be sent back to DS at the current ZBrush division level. If it still matches an object that was sent to ZBrush you will have the option to load as a morph, if not (or if it wasn't a modified version of something sent across from DS) then it will be loaded as a new model. Theer is a tool, available only to PAs, that will load a high-division shape as an HD morph.