Saving incomplete pray shaders

Is there a way to save an iRay shader leaving out some of the parameters (in particular cutout opacity)? I want to make my own hair shaders but preserve the opacity each time I reuse it with different models.

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  • mjc1016mjc1016 Posts: 15,001
    edited October 2016

    Is there a way to save an iRay shader leaving out some of the parameters (in particular cutout opacity)? I want to make my own hair shaders but preserve the opacity each time I reuse it with different models.

    Yes, in the save dialog expand all and untick the image maps you want to 'preserve' from the original load.  If there are any maps, they will overwrite what ever is already on the surface.  You should also uncheck the UV section, so it will use the default/current UVs of the surface.

    savedialog.png
    538 x 601 - 15K
    savedialog1.png
    512 x 600 - 56K
    Post edited by mjc1016 on
  • Thanks, that is brilliant

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