Geometry Editing/ UV question

Hello, coming to DAZ from a c4d/zbrush background and have a quick question about geometry.
Trying to figure out a solution to get a better UV representation of long morphed fingernails for gen3. I get so much distortion (when making custom textures) due to the stretching of the UV. As you can imagine this is a huge pain considering im hopping back and forth between photoshop and DAZ constantly iterating new texture maps every time. Sick of all the guesstimation!
*I'm using the built in morph slider for the nail length at the moment, is there anyway to set the it the way I like it and possibly bake it down into permanent geometry and/or retopologize it while updating the UV so its no longer all stretched out?
I'm sure there has to be an easy way to do this and sorry in advanced if I'm completely overlooking something fairly obvious.
Thanks!
Comments
I'm not aware of anything fairly obvious within Daz Studio. That is probably why you haven't yet received a reply here. I'll point out your posting here to some others who may be able to help.
About the only thing I can think of that wouldn't require remapping large portions to all of the figure would be to replace the nails with geografts.
http://www.daz3d.com/forums/discussion/24555/tutorial-starting-out-with-geo-grafting-repost/p1 (I did have this one bookmarked, after all. barbult...no need to hunt it down
)
There may also be a ptex option...as Studio does have some ptex capabilities...but I don't know HOW to go about that.
It would be fairly simple to remap the nails - a simple planar projection would be a start, ideally using a camera view looking down at them and ideally then relaxing the UVs to avoid smearing at the edges where the mesh curls away. There would be no need to use anything but the default UV set on the rest of the figure.
I guess I was over-thinking it/making it more complicated (I was thinking the nails were more connected to the rest of the arm than they really are).
Thanks for all the replies here.
Will be trying this out.
if you are using a texture then remapping will be needed, but if all you are using is a simple color coat you should be okay.