iREAL Animated Ocean Water System floating object
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Maybe someone knows how to add water to a floating object. for example the ship
So he floated on the waves?
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Maybe someone knows how to add water to a floating object. for example the ship
So he floated on the waves?
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Floating objects have to be manually placed and animated, the process is not automatic.
Thanks Richard
Richard,
I have heard of some people suggest using a "Rigid Follow Node" to get an object to float on top of the waves (in Geometry Editor: Select a polygon and add the node, then place the object as a child of the node). However, in my own tests, the results did not seem to be consistent. But I did not spend too much time with it. I have heard that adding reference nodes can help stabilize the object's movement.
Do you have any experience with Rigid Follow Nodes and Reference nodes?
That should work to an extent, however the rigid folow node probably won't be able to cope with the differential changes in the morphs all that well - different biits of the surface can move in radically different ways reltive to each other in the different morphs. I've not tried a Rigid Follow Node on this kind of item, however.