Simple animation question--speeding up and slowing down

Say you have an Object/Figure in an animation at the standard 31 frames and you want to bring it from frame from point A to B and back to A. So essentially moving it forward and backwards. Is there a way to increase or decrease the ramp up speed from A to B and back to A? I believe the correct term might be fall-off area. So in other words, when animating from point A to B, can we start the object slower and build up speed to point B and start slowing it down when it approaches that point? If this feature is not built into Daz, perhaps there is a script to accomplish this? Maybe Mcasual has one among all his other excellent works?
Comments
ease in and ease out is the term and I am not sure but graphmate might do it.
I do not animate in D|S so unsure even though I have graphmate and keymate by Gofigure I tend to use software I know like Carrara, iClone and Poser to do the animations at least then import them oneway or another.
I think aniblocks themselves can do it too but you would need AniMate2.
Casual does have a script
https://sites.google.com/site/mcasualsdazscripts/setinterpolation-for-ds2-3
about Keymate, Graphmate etc
http://www.daz3d.com/forums/discussion/13137/
Thanks ToeJam! I really appreciate your help