Importing into Daz3d XYZ transform help
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Hope this is a simple. If I import an object into Daz and the x y and z transforms are wack.
It imports like
x 475
y 128.24
z -474
Is there a way I can adjust these number, no matter what they are and reset where I placed them as y=0 x=0 and z=0? Oh, and scale too...
so its
x 0
y 0
z 0
Thanks for your help
Comments
Do you mean translations - it's loading off-cenrtre? If so that's the way it's mdoelled - you could centre it (manually, or by creating a null and using the Align pane) then export as OBJ and reimport. You could also use the Joint Editor to reposition the centre point.
I did mean translations... thank you.. and yes, that worked after a few trial and errors. That dialoge box is a bit tricky but I did figure it out. Thanks for your help. HA! You think I should of thought of that myself. :-)