Genesis 3 FBX export - a tragedy

Hello everyone, this is the first time I write in the forum, sorry for my English, not very good.

I have a serious problem with exporting Genesis3 to FBX.
Unfortunately it does not seem to work properly to me.
I attach some pictures to be more clear:
This is the last frame of an animation (used a standard pose from a T-pose, 31 frames).

These are the settings I used, they are by default.

And this is the result as I see in Autodesk FBX viewer.

As you can see the result is a disaster. I do not understand what is wrong. Can anyone suggest me a correct procedure to export to FBX?
I have also tried to export Collada, and then convert the file with Autodesk .dae FBXConverter. The result is a bit better but not perfect.
Thanks for any suggestions

Comments

  • merge clothing into figure skeleton should be checked and either embed textures or collect to folder and collapse UV tiles but I am at a loss why it poses like that.
  • Thanks but no luck, the result is the same. I get better results by exporting in Collada, but the resulting pose is slightly different from that seen in Daz Studio. It's not good because I need a precise animation for use in Marvelous Designer to pose the clothes, which then have to adapt to the figure in obj to be finished in Zbrush. So far I've been successful using Genesis 1, I wanted to go to Genesis 3 but if these are the results, in Daz can forget that I buy anything related to Genesis 3, until they will not solve these problems (I've read that many other users have had problems exporting animations with Gen3).

    Thanks anyway

  • Did you pose using the bone transforms directly or did you use the Pose Controls for some of it? If the latter you may need to use the Bake to Transforms command from Edit>Figure

  • Hello. I have taken a default pose that comes with the character, I have not moved the bones by myself. To be honest I had not thought of this possibility, I'll try.

    Thanks

  • Hello, I'm here again. I have tried to use the command "bake to transform", but still no luck. If I export to FBX, the resulting pose from animation is completely busted. If I export to Collada, pose is almost right, but not quite, some bones do not match perfectly with the pose set in DAZ.
    In short, quite a disaster. Practically unusable for me.

  • JimbowJimbow Posts: 557

    Have a read of THIS LINK.

    I find obj export for the geometry, and mdd export for the motion, are the most reliable.

  • Yes, thanks Jimbow, I know the procedure to use MDD, but I should have the retail version of animate2 that I do not own.

  • JimbowJimbow Posts: 557

    A clever guy called Jacques/mcasual/mjc has a way of exporting to Blender (I think it's called Teleblender and uses an obj sequence). If Blender has a native MDD exporter, and you don't mind having a go at Blender, then that might be a solution.

    Just found the link: https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2

  • mjc1016mjc1016 Posts: 15,001
    Jimbow said:

    A clever guy called Jacques/mcasual/mjc has a way of exporting to Blender (I think it's called Teleblender and uses an obj sequence). If Blender has a native MDD exporter, and you don't mind having a go at Blender, then that might be a solution.

    Just found the link: https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2

    mcj...my scripting skills pale in comparison....

  • Thanks folks, you are really kind. But this is not good, what I need in my workflow is especially speed. Export to FBX ... bum, go to marvelous, import, make a quick dress, posing, export, go to ZBrush and so on. I'm honestly considering switching to Poser.

  • JimbowJimbow Posts: 557
    mjc1016 said:
    mcj...my scripting skills pale in comparison....

    Sorry Jacques. I do that often.

  • yerathel said:

    Hello everyone, this is the first time I write in the forum, sorry for my English, not very good.

    I have a serious problem with exporting Genesis3 to FBX.
    Unfortunately it does not seem to work properly to me.
    I attach some pictures to be more clear:
    This is the last frame of an animation (used a standard pose from a T-pose, 31 frames).

    These are the settings I used, they are by default.

    And this is the result as I see in Autodesk FBX viewer.

    As you can see the result is a disaster. I do not understand what is wrong. Can anyone suggest me a correct procedure to export to FBX?
    I have also tried to export Collada, and then convert the file with Autodesk .dae FBXConverter. The result is a bit better but not perfect.
    Thanks for any suggestions

    the only way that works is that you merge clothes and export it to 3ds max or 3dxchange

    i found no other ways

  • I'm on a Mac, so no Max...

  • Same problem. I use Max to import animation. Genesis 2 imports correct. But there is problem with Genesis 3 and 8. Looks like problem with the bone names. Any suggetions? 

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