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BorisBadenov
Here is a demonstration of creating a new shading domain on Victoria 6 and making it invisible in the region of the poke-through. This can be convenient if a figure is wearing long pants, etc.
Similar to the harness example, select the"actor" level of the V6 Genesis 2 Female figure. Click the wrench icon to enter the modeling room. Use the selection tools to select the vertexes that would be covered by long pants and boots. Use the menu on the right to create a new shading domain. I named it something that I would remember to make invisible in the alpha channel.
Next, with the actor level still selected, click the paintbrush icon to enter the texture room. Open the shader for your new shader domain. Set the alpha channel to black or zero. That will make those vertexes invisible.
In the attached screenshots, there had been some poke through on the right calf. I used this method to create a new shading domain for the G2F legs. A test render shows that the poke through is fixed.
Thank you @Linwelly for the instructions for the screaming head! I'll work on it today.
I'll work on the shadows again too. I am very surprised that with the number of lights in the scene, that shadows aren't rendering on the ground near the summoner. There is a faint shadow of him behind his cape in the dark areas of the platform he's standing on, but since I have DOF on it is hard to tell it is there.
You know the with 3delight you need to turn shadwos on for every light? Just check in the lights setting if you got everything on raytraced ant then play around which shadow should fig soft and which hard shadows.
Right! I thought I had checked each of them, but I'll do it again in case I missed any. Thanks!
Nice - Reminds me of an old entry I did for the PC contest some years ago: https://www.daz3d.com/gallery/#images/3718 ;-)
Just took a look at your render, and I loved it.
And now for something completely different....
"Caught in the Rain"
Rendered in DAZStudio (no post-work)
Turns out that there were so many lights that the summoner's shadow was being washed out on the ground behind him. Doh!
Since this is supposed to be a dark cavern scene, I changed the lighting for a darker feel, and so that his face is lit by his magic. Still working on the screaming head.
Wow some fantastic stuff everyones render projects are comming along very well. The girl in the rain image is way cool. I have not had much time latley working full time has not allowed for time for artwork. Here is the newest renderup of the first idea with the warewolf running through a foggy forest at night. I'm changing the title. The remder is a Bryce 7.
Title: Night Hunter
Wow some fantastic stuff everyones render projects are comming along very well. The girl in the rain image is way cool. I have not had much time latley working full time has not allowed for time for artwork. Here is the newest renderup of the first idea with the warewolf running through a foggy forest at night. I'm changing the title. The remder is a Bryce 7.
Title: Night Hunter
This is awesome
I've been gone and haven't been keeping up - there are some great projects out there this month!
I managed to throw this one together this weekend. Rendered in Daz using 3Delight. Visual Style Shaders are used. Hair and the ravens uses DG toon style hair shaders. Eyes are DG toon style eyes for gen 2 males. I even applied VS shaders to smoke props to get the cloud effect (set to .075 opacity).
I'd appreciate some feedback.
The Raven King Comes
Many great ideas coming along here!
Unfortunately I might not get a chance to do any more on this, as I am flying out of the country in two days. I did this quite quickly tonight to print off for a couple of little neices I have that I couldn't quite convince there were fairies living in their own garden!
I have been trying to figure out Iray rendering and think I finally have worked out a much much faster render on my iMac. Default settings were so slow! Definitely understanding now how Iray loves a lot of light and big apertures! This render took 17mins with an additional 30 mins of PS work, I could have left it rendering a bit longer but ran out of patience as it is quite late here in NZ - so much dedication!
I took the photo in the South Island in a beautiful area called Paradise. Really, Paradise! Would also be interested to know how much of a cheat I've been? Is it expected to have all items rendered in 3d eg. backgrounds. Feel free to tell me so :)
Love the rain in the headlight effect. It doesn't appear that she is going very fast in this render, but to add the impression that she is moving, I suggest adding a glow trail behind the vehicle.
Doesn't sound like a cheat to me. You've added the shadow on the log of the sitting fairy which grounds them to the photo, and matched the lighting well. The bokeh gives a magical effect which not only looks good but I suspect covers over some overexposed parts of the photo as well. I struggle with exposure in photos with a mixture of sunlight and shadows as well.
The flying fairy's hand is a little out of focus - this is good because it gives the impression that she is moving. I suggest blurring the detail on her wings because they are moving. The hummingbird effect would work very well here, but unfortunately, I am not well versed in Photoshop or GIMP so I can't suggest how to do that.
The hardest thing with a photo background is making the 3D objects look like they belong there. I think you did a very good job of doing it.
Yeah agree about wings, a blur definitely needed there. The hand is just out of focal range, I wanted to try and match the photo DOF - pretty tricky! The bokeh is actually part of original image. It was a magical morning in that forest. Thanks for you feedback :)
You're too kind! Thank you for your encouragement.
Thanks for the suggestion, I was trying to imply that she had just left the Cafe and was about to merge with traffic.
Mike, I think this is a beautiful work and I like the idea! As for the the question of cheating, the thing we want you to learn or experiment with in this contest is to make atmosphere with DS/bryce/Vue or some other renderer. As I understand the rendered part is the faires the rest is done in post? I guess that answers your question. ( I can only say once more, that there is nothing wrong with postwork and it has great possibilities but for this contest the main challenge is to work with the program). I take it there is not much time for you to change things which is a pity as I would like to see this evolving.
For those participating, we would love to get your feedback and ideas here: New User Contest Revamp Discussion if you have some time to spare
Finally got a chance to work on this.
I was having trouble getting the effect I wanted with Above the Fog, as I wanted the fog spilling out of the doorway rather than covering the ground. So I had to scrap the first idea and opted instead for Ron's Dry Ice in Photoshop.
This should be my final version unless somebody has any suggestions.
Really? Natural Bokeh makes the photo even better!
Love the fog coming out of the door...
Finally had a chance to work on this a bit more. Suggestions welcome. I will be doing a tiny bit of postwork on this if I have time but not much.
Thanks for your suggestions. I made the light streaming through the windows ten times brighter. The dust absorbs a ton of light.
I'm not getting a sense of directional light.
Take a cue from the clouds - there is a directional highlight from the moon and a deep shadow below. Doing something similar in your scene will not only match the clouds but add depth and drama. Decrease your ambient light but not so much that you lose all detail, and increase your moonlight. That otta make your scene pop.
Great thanks! Been awhile since I did 3delight lol. I've gotten used to just throwing up the HDR and just letting Iray do the work for me. Hopefully I will have a couple hours to work on this before time runs out!
Hm, will have to see if I can cook up something over the weekend, though it doesn't seem likely .
Anyway, a lot of good pictures here; some comments below :
Nice ... it seems the octopus-monster doesn't like the "please don't feed"-sign, and that won't be there very long anymore (after all, breakfast is a necessity, isn't it?) .
The cloudy background also looks good, just the green mist seems a bit too uniform.
Maybe she's just starting after having visited the cafe in the background?
Agreed, the fog-effect is great.
( P.S.: Is he supposed to be a monster or an undead viking?? )
I see this is supposed to be toony - but with these striped lines, the raven looks like carved from wood... Especially since they're on his beak, too.
Great - only the larger swirling effect (I'd suppose it's a trail from his left-hand magic) seems a bit too blurred for my liking - makes the image seem like hand-painted somehow, while the rest looks more realistic.
Though, if you want it to look like that, then there's nothing wrong with that.
Hmm... a dragon-landingpad ? Nice creative mix of fantasy & SF - *like* .
However, the texture on the dragon in front might use some... upsampling is it called? Especially the wing which takes a sizeable portion of the image looks a bit too much like blurred pixels...
Ok, just tried on a screenshot of this - doesn't seem to help much...
Just to clarify: I really like your picture ( and the MSD anyway, if you look at last months' contest ) - I just think a more detailed wing-texture would make it even better, however that might be achieved.
But then, that's not the focus of this months' contest, so it propably doesn't matter too much.
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Looks nice, but the fairies seem a little bit like plastic - maybe try some different skin-shaders or lighting ?
Again, it's not the main point in this contest, just something I think might be improved...
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[edit2:]
He seems to be afloat somewhat ( look at the shadow he's casting ) ... and while this isn't impossible given the character hinted at, it seems like you wanted him to actually stand there... so, you should move him down ( y-axis ) a bit, I think.
For me, even 100% often still stay pixeled, especially for dark scenes - what am I doing wrong there ?
Nice picture , plus I agree to the "losing control"-point...
P.S.: A lot of contradictory elements there... I wonder what that's supposed to be when the spell is finished ( provided he makes it... ) ?
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[edit3:]
Looks great . Just the snakes' eyes seem a bit lifeless and static - maybe turn them (not the head) forward a bit to focus on the altar/podest, and give them some subsurface or transparence?
From what I see on the first version, the hair already is dynamic ( it's just not very visible in the later versions ) ... But a rimlight really would improve the picture, I think.
[edit4:]
Oops, seems I got fooled by the "not being visible"-part... indeed the later version does have static hair - for whatever reason this change might have been done...
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Wouldn't really agree on this advice - personally, I feel such a cut-off to increase immersion as it increases the impression of the camera being part of the scene... but then, opinions can differ.
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