Daz3d models to Source filmmaker?

Is there any way i can convert the daz3d models for use for sfm?

Comments

  • nonesuch00nonesuch00 Posts: 18,316

    I'm not one hundred percent sure what format SFM uses but I'd guess you just export rigged FBX files to it. Better to ask someone that uses SFM at the SFM site.

  • MythmakerMythmaker Posts: 606
    edited September 2016

    For skinned rigs, FBX exports from DS are pretty reliable, complete with maps morphs animation.

    Post edited by Mythmaker on
  • mtl1mtl1 Posts: 1,507
    Mythmaker said:

    For skinned rigs, FBX exports from DS are pretty reliable, complete with maps morphs animation.

    Oh wow, that's good to know. I've heard elsewhere that FBX can be shakey due to non-standardness between programs...

  • mjc1016mjc1016 Posts: 15,001
    mtl1 said:
    Mythmaker said:

    For skinned rigs, FBX exports from DS are pretty reliable, complete with maps morphs animation.

    Oh wow, that's good to know. I've heard elsewhere that FBX can be shakey due to non-standardness between programs...

    The EXPORT from Studio is usually pretty good...you just need to make sure that the program you are importing to is 'speaking' the same version you exported at (there are several options).  It's the FBX IMPORT to Studio that causes ulcers and hair loss...although, I thought there were several things mentioned in the latest beta changelog about FBX.

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