Strange lights colors

Hi guys, after I exported my animation I noticed that the light on the face of subject change colors (like a riflection). In the photo you can see the light i used (I just wanted a neutral light, I didnt put any filter to it).

Are there any options that I have to change to fix this? 

thank u as usual :)

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Comments

  • Looks like a character's specular map issue to me.

  • zimeehzuzimeehzu Posts: 10
    edited September 2016

    any idea how to solve it?

    I attach the screen of the surface tab of the character

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    Post edited by zimeehzu on
  • You need to make the screenshots with only one surface selected - at the moment you have two (or more) selected and they have different values for many of the parameters, hence the <?> entries.

  • zimeehzuzimeehzu Posts: 10
    edited September 2016

    sorry, I'm not very good at it! is this ok?

     

    p.s. the material I used is: 

    • ray Materials:
      • Ultimate Zombie HD Material
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    Post edited by zimeehzu on
  • No, you still have the whole thing selected - just click on Face in the list on the left, snce that is the problem area, though with luck someone will have the product and be able to offer you some advice.

  • Sorry, I hope this time is correct cool

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  • Well, it looks as if there's a normal map plugged into Top Coat Bump, which might give odd effects. Also the Top Coat Thin Film value looks odd. if you set Top Coat weight to 0 does the odd effect go away?

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