how do I import Blender characters into Daz?

XadeXade Posts: 236

I tried a few times with catastrophic results. The imported character would look like they took a trip through  a taffy machine. I tried to find a guide but all I found was props and objs. The characters are already rigged as a colada file. I don't really want to go though the obj rigging and stuff. I want to use my characters since they are lower polygon and actually mine, instead of using the higher polygon Daz models. I also want to use daz as an output because of the PWToon and ghost shaders. This way if Daz takes a nose dive I can fall back on Blender and possibly their freeform overlay shader, although I don't know how to use it or how well it does simple textures.

Here are some minor questions, based on what I've noticed with the daz models.

1) I noticed that all the joints are in their own mesh and that to have a clean mesh that wouldn't lag my machine much I had to join them and remove over 6k doubles. Do I have to do something like that or can daz understand a true unified mesh with weight paints? I also remember having a lot of trouble getting daz to work with my custom meshes. I would build something that is designed to be a solid obkect, follow every tutorial exactly, make sure when I split the model that it the vertices are perfectly overlapping but when it came time for rigging it would fall apart at the seams.

2) Speaking of unified mesh I seem to recall that the Genesis series is supposed to have a unified mesh but it too is all chopped up upon examining the obj and exports. What does unified mesh mean anyway? Blender works best with a closed mesh and the armature bends the mesh quite well via vertex groups and weight painting. Why does Daz chose to have all the joints on their own mesh?

3) A quick search showed that Poseworks no longer appears on the PW shader list, it's now a daz original. What happened while I was busy, did Poseworks move onto something else?

4) Can pwtoon be used without daz, say within 3d delight pro itself?

Well, that's about all I can think of. Thanks for reading and have a great day

Comments

  • BeeMKayBeeMKay Posts: 7,019

    Not sure about the rest, but about Collada import I found this:

    "To import DAZ COLLADA file, select select File > Import, choose the DAZ COLLADA (*.dae) export option, and select/open a dae file. No import dialog will be displayed and the file will be imported into DAZ Studio. "

  • XadeXade Posts: 236

    I did that, and got this result, which caused me to create this post.

    Thanks for the reply, he is supposed to look something like this. Pardon the arrow texture, I use it to make sure where the UVs are pointing, it works a lot better than the numbered and other uv textures. To understand it, the black and blue arrows face upward with blue always on the right.

     

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